我正在使用 Flex + AS3 编写简单的节拍器组件。例如,我希望它在每 500 毫秒后播放“tick1”声音,并且每 4 次播放另一个声音“tick2”。但实际上声音之间的延迟并不相等 - 有时更小,有时更大。我在最新的 Chrome 上测试它。
这是我的代码:
//Somewhere here button bound to the 'toggle' function
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.media.SoundTransform;
import flash.media.SoundChannel;
private var bpm:Number = 120; //2 bit per second, delay=500ms
private var period:Number = 4;
private var timer:Timer = new Timer(bpm, period);
[Embed(source='sounds/1.mp3')]
private var tickSound1Class:Class;
private var tickSound1:Sound;
[Embed(source='sounds/2.mp3')]
private var tickSound2Class:Class;
private var tickSound2:Sound;
private var trans:SoundTransform = new SoundTransform(1);
private function init():void {
....
tickSound1 = new tickSound1Class() as Sound;
tickSound2 = new tickSound2Class() as Sound;
update();
timer.addEventListener(TimerEvent.TIMER, onTimerEvent);
....
}
private function update():void {
timer.delay = 1000 * 60/bpm;
timer.repeatCount = 0;
}
private function toggle():void {
if (timer.running) {
timer.reset();
startStopButton.label = "Start";
} else {
update();
timer.start();
startStopButton.label = "Stop";
}
}
private function onTimerEvent(event:TimerEvent):void {
var t:Timer = event.currentTarget as Timer;
if (t.currentCount % period == 0)
tickSound1.play(0, 0, trans);
else
tickSound2.play(0, 0, trans);
}