这个答案迟到了,但由于这个算法非常快,大约在 2 年或更长时间前开发,当时它真的很重要。3-D 查找表颜色匹配
http://www.ddj.com/cpp/184403257
基本上,它创建了一个 3d 颜色循环表,搜索速度非常快,我做了一些修改以适应我的图像二值化目的,所以我将颜色空间从 ff ff ff 减少到 fff,甚至快了 10 倍. 因为它是开箱即用的,所以我还没有找到任何接近的东西,包括哈希表。
char * creatematcharray(struct rgb_color *palette, int palettesize)
{
int rval=16, gval=16, bval=16, len, r, g, b;
char *taken, *match, *same;
int i, set, sqstep, tp, maxtp, *entryr, *entryg, *entryb;
char *table;
len=rval*gval*bval;
// Prepare table buffers:
size_t size_of_table = len*sizeof(char);
table=(char *)malloc(size_of_table);
if (table==nullptr) return nullptr;
// Select colors to use for fill:
set=0;
size_t size_of_taken = (palettesize * sizeof(int) * 3) +
(palettesize*sizeof(char)) + (len * sizeof(char));
taken=(char *)malloc(size_of_taken);
same=taken + (len * sizeof(char));
entryr=(int*)(same + (palettesize * sizeof(char)));
entryg=entryr + palettesize;
entryb=entryg + palettesize;
if (taken==nullptr)
{
free((void *)table);
return nullptr;
}
std::memset((void *)taken, 0, len * sizeof(char));
// std::cout << "sizes: " << size_of_table << " " << size_of_taken << std::endl;
match=table;
for (i=0; i<palettesize; i++)
{
same[i]=0;
// Compute 3d-table coordinates of palette rgb color:
r=palette[i].r&0x0f, g=palette[i].g&0x0f, b=palette[i].b&0x0f;
// Put color in position:
if (taken[b*rval*gval+g*rval+r]==0) set++;
else same[match[b*rval*gval+g*rval+r]]=1;
match[b*rval*gval+g*rval+r]=i;
taken[b*rval*gval+g*rval+r]=1;
entryr[i]=r; entryg[i]=g; entryb[i]=b;
}
// @@@ Fill match_array by steps: @@@
for (set=len-set, sqstep=1; set>0; sqstep++)
{
for (i=0; i<palettesize && set>0; i++)
if (same[i]==0)
{
// Fill all six sides of incremented cube (by pairs, 3 loops):
for (b=entryb[i]-sqstep; b<=entryb[i]+sqstep; b+=sqstep*2)
if (b>=0 && b<bval)
for (r=entryr[i]-sqstep; r<=entryr[i]+sqstep; r++)
if (r>=0 && r<rval)
{ // Draw one 3d line:
tp=b*rval*gval+(entryg[i]-sqstep)*rval+r;
maxtp=b*rval*gval+(entryg[i]+sqstep)*rval+r;
if (tp<b*rval*gval+0*rval+r)
tp=b*rval*gval+0*rval+r;
if (maxtp>b*rval*gval+(gval-1)*rval+r)
maxtp=b*rval*gval+(gval-1)*rval+r;
for (; tp<=maxtp; tp+=rval)
if (!taken[tp])
taken[tp]=1, match[tp]=i, set--;
}
for (g=entryg[i]-sqstep; g<=entryg[i]+sqstep; g+=sqstep*2)
if (g>=0 && g<gval)
for (b=entryb[i]-sqstep; b<=entryb[i]+sqstep; b++)
if (b>=0 && b<bval)
{ // Draw one 3d line:
tp=b*rval*gval+g*rval+(entryr[i]-sqstep);
maxtp=b*rval*gval+g*rval+(entryr[i]+sqstep);
if (tp<b*rval*gval+g*rval+0)
tp=b*rval*gval+g*rval+0;
if (maxtp>b*rval*gval+g*rval+(rval-1))
maxtp=b*rval*gval+g*rval+(rval-1);
for (; tp<=maxtp; tp++)
if (!taken[tp])
taken[tp]=1, match[tp]=i, set--;
}
for (r=entryr[i]-sqstep; r<=entryr[i]+sqstep; r+=sqstep*2)
if (r>=0 && r<rval)
for (g=entryg[i]-sqstep; g<=entryg[i]+sqstep; g++)
if (g>=0 && g<gval)
{ // Draw one 3d line:
tp=(entryb[i]-sqstep)*rval*gval+g*rval+r;
maxtp=(entryb[i]+sqstep)*rval*gval+g*rval+r;
if (tp<0*rval*gval+g*rval+r)
tp=0*rval*gval+g*rval+r;
if (maxtp>(bval-1)*rval*gval+g*rval+r)
maxtp=(bval-1)*rval*gval+g*rval+r;
for (; tp<=maxtp; tp+=rval*gval)
if (!taken[tp])
taken[tp]=1, match[tp]=i, set--;
}
}
}
free((void *)taken);`enter code here`
return table;
}