我在 opengl 中点亮我的场景,有 4 面墙,其中只有 2 面被点亮。我认为这是正常的问题,但我不确定。
这是照明代码:
glShadeModel(GL_SMOOTH);
//glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHT1);
GLfloat lightpos0[] = {-5, 1, 0, 0.};
GLfloat AmbientLight0[] = {0.2, 0.2, 0.2,1.0};
GLfloat DiffuseLight0[] = {0.8, 0.8, 0.8,1.0};
GLfloat SpecularLight0[] = {1.0, 1.0, 1.0,1.0};
glLightfv(GL_LIGHT0, GL_POSITION, lightpos0);
glLightfv(GL_LIGHT0, GL_AMBIENT, AmbientLight0);
glLightfv(GL_LIGHT0, GL_DIFFUSE, DiffuseLight0);
glLightfv(GL_LIGHT0, GL_SPECULAR, SpecularLight0);
GLfloat lightpos1[] = {5, 1, 0, 0};
GLfloat AmbientLight1[] = {0.2, 0.2, 0.2,1.0};
GLfloat DiffuseLight1[] = {0.8, 0.8, 0.8,1.0};
GLfloat SpecularLight1[] = {1.0, 1.0, 1.0,1.0};
glLightfv(GL_LIGHT1, GL_POSITION, lightpos1);
glLightfv(GL_LIGHT1, GL_AMBIENT, AmbientLight1);
glLightfv(GL_LIGHT1, GL_DIFFUSE, DiffuseLight1);
glLightfv(GL_LIGHT1, GL_SPECULAR, SpecularLight1);
这是绘制 4 面墙的代码。
//north
glBegin(GL_QUADS);
glNormal3f(1.0,0,0);
glVertex3f(-10,0,-10);
glVertex3f( 10,0,-10);
glVertex3f( 10,5,-10);
glVertex3f(-10,5,-10);
glEnd();
//south
glBegin(GL_QUADS);
glNormal3f(-1.0, 0, 0);
glVertex3f(-10,0, 10);
glVertex3f( 10,0, 10);
glVertex3f( 10,5, 10);
glVertex3f(-10,5, 10);
glEnd();
//east
glBegin(GL_QUADS);
glNormal3f(0,0, -1.0);
glVertex3f( 10,0,-10);
glVertex3f( 10,0,10);
glVertex3f( 10,5,10);
glVertex3f( 10,5,-10);
glEnd();
//west
glBegin(GL_QUADS);
glNormal3f(0,0,1.0);
glVertex3f( -10,0,-10);
glVertex3f( -10,0,10);
glVertex3f( -10,5,10);
glVertex3f( -10,5,-10);
glEnd();
如果有帮助,这里是正在发生的事情的图片:http: //i.stack.imgur.com/xRgVL.png