在应用程序初始化期间执行 AudioServicesCreateSystemSoundID,或者在用户可以预期/接受一点延迟的某个时间点提前执行。它可以在后台执行,但在完成之前无法播放声音。
AudioServicesPlaySystemSound 已经是异步的。
换句话说,为了演示如何尽早进行init,appDidFinishLaunching是最早的机会。使用公共属性将您的声音提供给应用程序的其他部分...
// AppDelegate.h, add this inside the @interface
@property (strong, nonatomic) NSArray *sounds;
// AppDelegate.m
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
NSMutableArray *tempSounds = [NSMutableArray array];
SystemSoundID soundID0;
// you need to initialize _sound0, _sound1, etc. as your resource names
NSString *soundFile0 = [[NSBundle mainBundle] pathForResource: _sound0 ofType:@ "wav"];
AudioServicesCreateSystemSoundID((__bridge CFURLRef) [NSURL fileURLWithPath:soundFile0], &soundID0);
[tempSounds addObject:[NSNumber numberWithInt:soundID0]];
SystemSoundID soundID1;
NSString *soundFile1 = [[NSBundle mainBundle] pathForResource: _sound1 ofType:@ "wav"];
AudioServicesCreateSystemSoundID((__bridge CFURLRef) [NSURL fileURLWithPath:soundFile1], &soundID1);
// SystemSoundID is an int type, so we wrap it in an NSNumber to keep in the array
[tempSounds addObject:[NSNumber numberWithInt:soundID1]];
self.sounds = [NSArray arrayWithArray:tempSounds];
// do anything else you do for app init here
return YES;
}
然后在 SomeViewController.m ...
#import "AppDelegate.h"
// when you want to play a sound (the first one at index 0 in this e.g.)
NSArray *sounds = ((AppDelegate *)[[UIApplication sharedApplication] delegate]).sounds;
AudioServicesPlaySystemSound([sounds[0] intValue]);