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我一直在 iOS 中实现一个简单的 FlipView:一个包含两个子视图的 UIView,一次显示一个,当你点击它时,它会翻转它们。我正在使用以下动画翻转。

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{
    @synchronized(self){
        if(!self.flipping){
            self.flipping = YES;
            UIView *toView = self.currentView == self.primaryView ? self.secondaryView : self.primaryView;            
            [UIView transitionFromView:self.currentView toView:toView duration:self.speed options:UIViewAnimationOptionTransitionFlipFromLeft|UIViewAnimationOptionCurveEaseInOut completion:^(BOOL finished) {
                [self.currentView removeFromSuperview];
                self.currentView = toView;
                self.flipping = NO;
            }];                
        }
    }
}

很直截了当,对吧?

但让我烦恼的是,当视图翻转时,翻转的内容变暗了。这表明,在浅色背景下。

有没有人知道一个解决方案来拥有完全相同的动画,但没有变暗(<= 这甚至是一个词吗?)

提前致谢 !

PS:我的目标是 IOS 5 及更高版本。

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2 回答 2

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我最近遇到了类似症状的问题,每当我执行某个操作时,我都会一遍又一遍地在代码中的其他位置添加子视图。也许你正在做类似的事情?当您的触摸结束时,您是否对翻转的内容做其他事情?如果这是您的问题,您可能需要删除正在添加的子视图。

于 2013-02-06T18:26:48.453 回答
0

我成功了,从我在这里找到的代码中获得灵感http://www.mycodestudio.com/blog/2011/01/10/coreanimation/(他本人也从http://www.mentalfaculty.com/获得灵感智力/博客/条目/2010/9/22_FLIPPIN_OUT_AT_NSVIEW.html )

无论如何,我在两个视图之间旋转。

- (void)flip{
    @synchronized(self){
        if(!self.flipping){
            self.flipping = YES;

            UIView *bottomView = self.currentView == self.primaryView ? self.secondaryView : self.primaryView;
            CALayer *top = self.currentView.layer;
            CALayer *bot = bottomView.layer;

            CAAnimation *topAnimation = [self flipAnimationWithDuration:self.speed/2.0 forLayerBeginningOnTop:YES scaleFactor:1];
            CAAnimation *bottomAnimation = [self flipAnimationWithDuration:self.speed/2.0 forLayerBeginningOnTop:NO scaleFactor:1];

            CGFloat zDistance = 1500.0f;
            CATransform3D perspective = CATransform3DIdentity;
            perspective.m34 = -1. / zDistance;
            top.transform = perspective;
            bot.transform = perspective;

            topAnimation.delegate = self;
            [CATransaction setCompletionBlock:^{
                [top removeAllAnimations];
                [self.currentView removeFromSuperview];
                self.currentView = bottomView;
                [self addSubview:bottomView];

                [CATransaction setCompletionBlock:^{
                    self.flipping = NO;
                    [bot removeAllAnimations];
                }];
                [CATransaction begin];

                [bot addAnimation:bottomAnimation forKey:@"flip"];

                [CATransaction commit];
            }];
            [CATransaction begin];
            [top addAnimation:topAnimation forKey:@"flip"];

            [CATransaction commit];
        }
    }
}

-(CAAnimation *)flipAnimationWithDuration:(NSTimeInterval)aDuration forLayerBeginningOnTop:(BOOL)beginsOnTop scaleFactor:(CGFloat)scaleFactor
{
    // Rotating halfway (pi radians) around the Y axis gives the appearance of flipping
    CABasicAnimation *flipAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.y"];
    CGFloat startValue = beginsOnTop ? 0.0f : M_PI/2;
    CGFloat endValue = beginsOnTop ? -M_PI/2 : 0.0f;
    flipAnimation.fromValue = [NSNumber numberWithDouble:startValue];
    flipAnimation.toValue = [NSNumber numberWithDouble:endValue];

    // Shrinking the view makes it seem to move away from us, for a more natural effect
    // Can also grow the view to make it move out of the screen
    CABasicAnimation *shrinkAnimation = nil;
    if (scaleFactor != 1.0 ) {
        shrinkAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
        shrinkAnimation.toValue = [NSNumber numberWithFloat:scaleFactor];

        // We only have to animate the shrink in one direction, then use autoreverse to "grow"
        shrinkAnimation.duration = aDuration * 0.5;
        shrinkAnimation.autoreverses = YES;
    }

    // Combine the flipping and shrinking into one smooth animation
    CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
    animationGroup.animations = [NSArray arrayWithObjects:flipAnimation, shrinkAnimation, nil];

    // As the edge gets closer to us, it appears to move faster. Simulate this in 2D with an easing function
    animationGroup.timingFunction = [CAMediaTimingFunction functionWithName:beginsOnTop?kCAMediaTimingFunctionEaseIn:kCAMediaTimingFunctionEaseOut];
    animationGroup.duration = aDuration;

    // this really means keep the state of the object at whatever the anim ends at
    // if you don't do this then it reverts back to the original state (e.g. brown layer)
    animationGroup.fillMode = kCAFillModeForwards;
    animationGroup.removedOnCompletion = NO;

    return animationGroup;
}

这两个视图被命名为primaryView 和secondaryView。您可以使用任何视图,(ImageView,文本视图...)

于 2013-02-07T13:56:22.570 回答