39

如何使这个复杂的动画重复和自动反转?有没有办法添加选项 UIViewAnimationOptionAutoreverse | UIViewAnimationOptionRepeat 到这个动画序列?

   [UIView animateWithDuration:1.0f animations:^{

        someView.frame = someFrame1;

    } completion:^(BOOL finished) {

        [UIView animateWithDuration:0.5f animations:^{

            someView.frame = someFrame2;

        } completion:nil];

    }];
4

3 回答 3

118

要从点 1 到 2 到 3 到 2 到 1 动画并重复,您可以animateKeyframesWithDuration在 iOS 7 及更高版本中使用:

someView.frame = frame1;
[UIView animateKeyframesWithDuration:2.0 delay:0.0 options:UIViewKeyframeAnimationOptionAutoreverse | UIViewKeyframeAnimationOptionRepeat animations:^{
    [UIView addKeyframeWithRelativeStartTime:0.0 relativeDuration:0.5 animations:^{
        someView.frame = frame2;
    }];
    [UIView addKeyframeWithRelativeStartTime:0.5 relativeDuration:0.5 animations:^{
        someView.frame = frame3;
    }];
} completion:nil];

如果使用自动布局,您可以动画约束常量的变化:

[UIView animateKeyframesWithDuration:2.0 delay:0.0 options:UIViewKeyframeAnimationOptionAutoreverse | UIViewKeyframeAnimationOptionRepeat animations:^{
    [UIView addKeyframeWithRelativeStartTime:0.0 relativeDuration:0.5 animations:^{
        topConstraint.constant = 200;
        leftConstraint.constant = 200;
        [self.view layoutIfNeeded];
    }];
    [UIView addKeyframeWithRelativeStartTime:0.5 relativeDuration:0.5 animations:^{
        topConstraint.constant = 100;
        leftConstraint.constant = 300;
        [self.view layoutIfNeeded];
    }];
} completion:nil];

或者,使用自动布局的方法是停用约束,然后您可以使用frame值或您拥有的东西进行动画处理。


在早期版本的 iOS 中,您可以使用CAKeyframeAnimation, 例如沿路径制作动画:

UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(100.0, 100.0)];
[path addLineToPoint:CGPointMake(200.0, 200.0)];
[path addLineToPoint:CGPointMake(100.0, 300.0)];

CAKeyframeAnimation *animatePosition = [CAKeyframeAnimation animationWithKeyPath:@"position"];
animatePosition.path = [path CGPath];
animatePosition.duration = 1.0;
animatePosition.autoreverses = YES;
animatePosition.repeatCount = HUGE_VALF;
[self.someView.layer addAnimation:animatePosition forKey:@"position"];

你可以用任何你想要的点来做到这一点。如果您想沿曲线路径(例如圆形或贝塞尔曲线)制作动画,这也是有用的技术。


要仅在两点之间设置动画,您可以使用animateWithDuration:delay:options:animations:completion:,例如:

[UIView animateWithDuration:0.5
                      delay:0.0
                    options:UIViewAnimationOptionAutoreverse | UIViewAnimationOptionRepeat | UIViewAnimationOptionCurveEaseInOut
                 animations:^{
                     // do whatever animation you want, e.g.,

                     someView.frame = someFrame1;
                 }
                 completion:NULL];

这将动画someView从起始帧someFrame1来回移动。

顺便说一句,与和UIViewAnimationOptionCurveEaseInOut一起使用会在动画反转和重复时为您提供更平滑的效果。UIViewAnimationOptionAutoreverseUIViewAnimationOptionRepeat

于 2013-02-06T13:49:12.057 回答
6

Swift 4 用于简单的摆动序列:

func animateWiggle() {
    // Set animation props
    let scaleDelta = CGFloat(0.10)

    // Set transforms
    let wiggleOutHorizontally = CGAffineTransform(scaleX: 1.0 + scaleDelta, y: 1.0)
    let wiggleOutVertically = CGAffineTransform(scaleX: 1.0, y: 1.0 + scaleDelta)

    // Run animation sequence
    UIView.animateKeyframes(withDuration: 1.0, delay: 0.0, options: [.autoreverse, .repeat], animations: {
        // Animate wiggle horizontally
        UIView.addKeyframe(withRelativeStartTime: 0.0, relativeDuration: 0.5, animations: {
            self.transform = wiggleOutHorizontally
        })

        // Animate wiggle vertically
        UIView.addKeyframe(withRelativeStartTime: 0.5, relativeDuration: 0.5, animations: {
            self.transform = wiggleOutVertically
        })
    },
    completion: nil)
}
于 2018-06-01T00:35:18.447 回答
-1
    UIImageView *pin = [UIImageView new];
    [pin setFrame:CGRectMake(115, 160, 30, 60)];
    [pin setBackgroundColor:[UIColor redColor]];
    [holderView addSubview:pin];

    [UIView animateWithDuration:1.0 delay:0.0 options:UIViewAnimationOptionAutoreverse | UIViewAnimationOptionRepeat
                     animations:^{
                        // [pin setTransform:CGAffineTransformMakeTranslation(0, 20)];
                         [pin setFrame:CGRectMake(115, 200, 60, 100)];
                     }completion:^(BOOL finished){

                     }];
于 2013-08-22T10:09:14.093 回答