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我有一个简单的对象

[ProtoContract]
public class DataChangedEventArgs<T> : EventArgs
{
    private readonly object key;
    private readonly T data;
    private readonly DataChangeType changeType;

    ///<summary>
    /// Key to identify the data item
    ///</summary>
    public object Key
    {
        get { return key; }
    }

    [ProtoMember(2, IsRequired = true)]
    public T Data
    {
        get { return data; }
    }

    [ProtoMember(3, IsRequired = true)]
    public DataChangeType ChangeType
    {
        get { return changeType; }
    }

我的钥匙有问题。它的类型是 object,但它可以是 int、long 或 string。我会直观地使用 ProtoInclude 属性来表示“期望这些类型”,但不幸的是它们只是类属性。有人知道我该如何解决这个问题吗?作为背景,公共对象 Key 在这里是出于历史原因(并且到处都是),所以我非常想避免所有重构之母 ;-) 任何机会我都可以将它序列化,甚至强制它序列化为一个字符串?

4

1 回答 1

2

确实有一些技巧可能会奏效;您提到的那个string非常简单(通过使用标有 的私有属性[ProtoMember]),但我不确定您如何知道将其转换回的类型。

但是,有一种基于继承的 ( [ProtoInclude]) 方法来处理有限数量的类型(预先知道)。这是一个相关的例子,但我会看到我可以让它更具体地适用于这种情况......


关于基于字符串的方法,您可以使用前缀吗?即类似的东西:

public object Key {get;set;}

[ProtoMember(1)]
private object KeyString {
    get {
        if(Key == null) return null;
        if(Key is string) return "s:"+(string)Key;
        if(Key is int) return "i:"+Key.ToString();
        // etc
    }
    set {
        if(value == null) { Key = null; }
        else if(value.StartsWith("s:")) {...}
        // etc
    }
}

好的; 这是一个例子;我强调使用固定键会更好。以下有点难看,但大部分代码都可以隐藏起来并重新使用,所以可能还不错。不过,我更喜欢强类型的键。我可能已经提到过;-p

using System;
using ProtoBuf;
static class Program
{
    static void Main()
    {
        var message1 = new SomeMessageWithVariableKey<string>(123456, "abcdef");
        var clone1 = Serializer.DeepClone(message1);
        Console.WriteLine(clone1.Key);
        Console.WriteLine(clone1.SomeOtherValue);

        var message2 = new SomeMessageWithVariableKey<int>("abcdef", 123456);
        var clone2 = Serializer.DeepClone(message2);
        Console.WriteLine(clone2.Key);
        Console.WriteLine(clone2.SomeOtherValue);
    }
}

[ProtoContract]
[ProtoInclude(1, typeof(ProtoKey<int>))]
[ProtoInclude(2, typeof(ProtoKey<string>))]
abstract class ProtoKey
{
    public static ProtoKey Create(object key)
    {
        if (key == null) return null;
        if (key is string) return new ProtoKey<string> { Value = key };
        if (key is int) return new ProtoKey<int> { Value = key };
        throw new ArgumentException("Unexpected key type: " + key.GetType().Name);
    }

    public abstract object Value { get; protected set;}
    public override string ToString()
    {
        return Convert.ToString(Value);
    }
    public override bool Equals(object obj)
    {
        ProtoKey other = obj as ProtoKey;
        if (other == null) return false;
        return object.Equals(Value, other.Value);
    }
    public override int GetHashCode()
    {
        object val = Value;
        return val == null ? 0 : val.GetHashCode();
    }
}
[ProtoContract]
sealed class ProtoKey<T> : ProtoKey
{
    [ProtoMember(1)]
    public T TypedValue { get; set; }
    public override object Value
    {
        get { return TypedValue; }
        protected set { TypedValue = (T)value; }
    }
}

[ProtoContract]
public class SomeMessageWithVariableKey<T>
{
    private SomeMessageWithVariableKey() { }
    public SomeMessageWithVariableKey(object key, T someOtherValue) {
        Key = key;
        SomeOtherValue = someOtherValue;
    }
    public object Key { get; private set; }

    [ProtoMember(1)]
    private ProtoKey SerializationKey
    {
        get { return ProtoKey.Create(Key); }
        set { Key = value == null ? null : value.Value; }
    }
    [ProtoMember(2)]
    public T SomeOtherValue { get; set; }
}
于 2009-09-24T15:52:29.333 回答