我决定今天再次开始玩飞镖,由于某种原因,我无法让我的视口在帧之间清除。我尝试使用 clearRect 和 fillRect 在整个画布元素上绘制一个白色矩形。这是我的代码。
import 'dart:html';
void main() {
var canvasFun = new CanvasFun(query("#Game"));
}
class CanvasFun{
CanvasElement canvas;
num _width;
num _height;
Square square;
CanvasFun(this.canvas){
this.square = new Square(10,10, new Point(50,50));
requestRedraw();
}
void draw(num _){
var ctx = canvas.context2d;
//clear the viewport
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
ctx.fillStyle = "white";
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
//draw the square
this.square.draw(ctx);
requestRedraw();
}
void requestRedraw() {
window.requestAnimationFrame(draw);
}
}
class Point {
num x, y;
Point(this.x, this.y);
}
class Square{
num width;
num height;
num vectorX;
num vectorY;
Point location;
Square(this.width, this.height, this.location){
vectorX = 1;
vectorY = 1;
}
void draw(CanvasRenderingContext2D context){
context.save(); //I thought this might fix the blue viewport problem
this.update(context);
context.rect(this.location.x, this.location.y, this.width, this.height);
context.fillStyle = "blue";
context.fill();
}
void update(CanvasRenderingContext2D context)
{
num xBound = context.canvas.width;
num yBound = context.canvas.height;
if((this.location.x + this.width) > xBound){
this.vectorX = -1;
}
else if(this.location.x < 0){
this.vectorX = 1;
}
if((this.location.y + this.height) > yBound){
this.vectorY = -1;
}
else if(this.location.y < 0){
this.vectorY = 1;
}
this.location.x += (this.vectorX * 10);
this.location.y += (this.vectorY * 20);
}
}
生成的动画在正确的位置绘制一个矩形,但是当它在画布上移动时,仍然绘制矩形的前一个实例。我希望矩形只在画布上出现一次,并且看起来像是在屏幕上移动。
这是输出的截图(注意蓝色方块永远不会被清除):