我有一个 2D 应用程序,它是一个图像查看器。我可以在窗口中平移图像,并且可以进行基本缩放。现在我想改进缩放,使其缩放到鼠标下方的点。到目前为止,我已经在谷歌上阅读了所有可能的内容,并且我已经接近一些可行的东西,但仍然找不到可行的东西,这就是我得到的:
glMatrixMode (GL_PROJECTION);
glLoadIdentity();
// w and h are respectivly the width and height of the window
// newzoom_pos is the point in openGL coordinates where the user requested the zoom
// zoomFactor is between [0.1,10.0] , 0.1 -> 1.0 means downscale, 1.0 -> 10.0 means upscale
// transX and transY are used to pan around the image
float left = (0.f+transX -newzoom_pos.x())/zoomFactor +newzoom_pos.x();
float right = (w+transX -newzoom_pos.x())/zoomFactor +newzoom_pos.x();
float bottom = (h-transY-newzoom_pos.y())/zoomFactor +newzoom_pos.y();
float top = (0.f-transY -newzoom_pos.y())/zoomFactor +newzoom_pos.y();
glOrtho(left, right, top, bottom, -1, 1);
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
它几乎可以工作,但不行,它不能完全缩放到请求的点,并且当图像很小并且不完全适合查看器(周围有黑色)时,它很乱并且不起作用。 ..
顺便说一句,这是用户放大鼠标滚轮事件处理程序时的代码:
zoomFactor+=0.1;
QPoint oglpos = openGLpos(new_zoomPoint.x(), new_zoomPoint.y());
this->newzoom_pos = oglpos;
openGLpos 函数如下:
QPoint ViewerGL::openGLpos(int x,int y){
GLint viewport[4];
GLdouble modelview[16];
GLdouble projection[16];
GLfloat winX=0, winY=0, winZ=0;
GLdouble posX=0, posY=0, posZ=0;
glGetDoublev( GL_MODELVIEW_MATRIX, modelview );
glGetDoublev( GL_PROJECTION_MATRIX, projection );
glGetIntegerv( GL_VIEWPORT, viewport );
winX = (float)x;
winY = viewport[3]- y;
if(winY == 0) winY =1.f;
glReadPixels( x, winY, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ );
GLint b=gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ);
if(b==GLU_FALSE) cout << "failed unprojection" << endl;
return QPoint(posX,posY);
}
有人可以帮我解决这个问题吗?