我正在尝试开发以下用户控件。
用户控件构建没有错误。当我尝试在 Visual Studios 中加载工具包时,我收到 Visual Studio 错误
无法加载文件或程序集“Bentley.Interop.MicrostationDGN”
这是因为它试图Bentley.Interop
在工具包加载期间加载。在此工具包中的其他用户控件中,我能够检查Bentley.Interop
并忽略此错误。但是,IlocateCommandEvents
代码中显示的接口是部分ClsPointSelector
类构造。有没有办法Bentley.Interop
在这个级别(开发级别)检查,并且在主应用程序托管时仍然具有正确的用户控制功能。
该工具包由一个插件应用程序托管,而该插件应用程序又由 Microstation 托管。
using System;
using System.ComponentModel;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using BCOM = Bentley.Interop.MicroStationDGN;
namespace cds.microstation.win.forms
{
[DisplayName(@"Point Selector")]
[Description("Microstation Point Selector.")]
[ToolboxBitmap(typeof(PointSelector), "PointSelector.bmp")]
public partial class PointSelector : UserControl
{
private BCOM.ApplicationClass BCOM = new BCOM.ApplicationClass();
private BCOM.Application _ustn = null;
public event OnChangedEventHandler OnChanged;
protected virtual void OnValueChanged(OnChangedEventArgs e)
{
if (OnChanged != null)
OnChanged(this, e);
}
public PointSelector()
{
InitializeComponent();
}
public static BCOM.Point3d point3D { get; set; }
private void btnPointSelector_Click(object sender, EventArgs e)
{
_ustn = BCOM;
ClsPointSelector pointSelector = new ClsPointSelector();
_ustn.CommandState.StartLocate(pointSelector);
}
}
class ClsPointSelector : ILocateCommandEvents
{
private ApplicationClass BCOM = new ApplicationClass();
private Application _ustn = null;
public void Start()
{
_ustn = BCOM;
_ustn.ShowCommand("");
_ustn.ShowPrompt("Select Data Point");
_ustn.CommandState.SetLocateCursor();
}
public void LocateReset()
{
_ustn = BCOM;
_ustn.CommandState.StartDefaultCommand();
}
public void LocateFilter(Element element, ref Point3d point3D, ref bool accepted)
{
accepted = true;
}
public void Accept(Element element, ref Point3d point3D, View view)
{
PointSelector.point3D = point3D;
}
public void LocateFailed()
{
// required for interface
}
public void Dynamics(ref Point3d point, View view, MsdDrawingMode drawMode)
{
// required for interface
}
public void Cleanup()
{
// required for interface
}
}
}