因此,您可以在运行时将类型列表与所述列表的索引相关联。不确定你是否真的想要。这是我获取类型的示例,将其映射到类型列表的索引,调用虚函数,然后将映射反转回类型,并根据传递的原始类型在实现中调用模板函数在:
#include <type_traits>
template<typename... Types>
struct TypeList {};
template<typename T, typename List, typename=void>
struct IndexOf;
template<typename T, typename First, typename... Types>
struct IndexOf<T, TypeList<First, Types...>,
  typename std::enable_if<
    std::is_same< T, First >::value
  >::type
> {
  enum {value = 0};
};
template<typename T, typename First, typename... Types>
struct IndexOf<T, TypeList<First, Types...>,
  typename std::enable_if<
    !std::is_same< T, First >::value
  >::type
> {
  enum {value = 1+IndexOf<T, TypeList<Types...>>::value};
};
template<size_t n, typename List>
struct TypeAt;
template<size_t n, typename First, typename... Types>
struct TypeAt<n, TypeList<First, Types...>> {
    typedef typename TypeAt<n-1, TypeList<Types...>>::type type;
};
template<typename First, typename... Types>
struct TypeAt<0, TypeList<First, Types...>> {
    typedef First type;
};
template<typename Functor, typename List>
struct TypeDispatch {
    struct Helper {
        Helper( Functor const& f_ ):f(f_) {}
        Functor const& f;
        template<size_t n>
        void Call() const {
            typedef typename TypeAt<n, List>::type target_type;
            f.template Call<target_type>();
        }
    };
};
template<size_t max>
struct RuntimeSwitch {
    template<typename Functor>
    static bool Call( size_t n, Functor const& f ) {
        if (n == max) {
            f.template Call<max>();
            return true;
        } else {
            return RuntimeSwitch<max-1>::template Call( n, f );
        }
    }
};
template<>
struct RuntimeSwitch< size_t(-1) > {
    template<typename Functor>
    static bool Call( size_t n, Functor const& f ) {
        return false;
    }
};
template<typename List>
struct DynamicTypeDispatch;
template<typename... Types>
struct DynamicTypeDispatch<TypeList<Types...>> {
    template<typename Functor>
    static bool Call( size_t n, Functor const& f ) {
        typedef TypeDispatch<Functor, TypeList<Types...>> typeDispatch;
        typedef typename typeDispatch::Helper typeCaller;
        return RuntimeSwitch<sizeof...(Types)-1>::Call(n, typeCaller(f));
    }
};
#include <iostream>
#include <string>
struct Test {
    std::string s;
    Test( std::string s_ ):s(s_) {}
    template<typename T>
    void Call() const {
        std::cout << sizeof(T) << " == " << s.c_str() << " I hope\n";
    }
};
struct Test2Base {
    typedef TypeList<int, double, char> TestList;
    virtual void Dispatch( size_t n ) = 0;
    template<typename T>
    void Test(T const& unused) {
        Dispatch( IndexOf<T, TestList>::value );
    }
};
template<typename Child>
struct Test2CRTP: Test2Base {
    Child* self() { return static_cast<Child*>(this);}
    Child const* self() const { return static_cast<Child const*>(this); }
    template<typename T>
    void Call() const {
        self()->template TestImpl<T>();
    }
    virtual void Dispatch( size_t n ) {
        DynamicTypeDispatch<Test2Base::TestList>::Call( n, *this );
    }
};
struct Test2Impl: Test2CRTP<Test2Impl> {
  template<typename T>
  void TestImpl() const {
      std::cout << T(256.1) << "\n";
  }
};
int main()
{
    typedef TypeList<int, double> TestList;
    DynamicTypeDispatch<TestList>::Call( 0, Test("4") );
    DynamicTypeDispatch<TestList>::Call( 1, Test("8") );
    Test2Impl test2;
    test2.Test(int());
    test2.Test(char());
    test2.Test(double());
}
现在,你真的想做这么重的事情,而不是维持一个enum?
但这是可能的。:)