public class UserDetails
{
public string UserID { get; set; }
public string UserName { get; set; }
}
在这里我想动态添加属性。类型和属性名称会随着我想要创建属性的值动态变化。
public class UserDetails
{
public string UserID { get; set; }
public string UserName { get; set; }
}
在这里我想动态添加属性。类型和属性名称会随着我想要创建属性的值动态变化。
这似乎可行,但需要强制转换才能获得“灵活”属性。
UserDetails
班级_
public class UserDetails
{
private dynamic _internal;
public static implicit operator System.Dynamic.ExpandoObject(UserDetails details)
{
return details._internal;
}
public UserDetails()
{
_internal = new System.Dynamic.ExpandoObject();
}
public string UserID
{
get
{
return _internal.UserID;
}
set
{
_internal.UserID = value;
}
}
public string UserName
{
get
{
return _internal.UserName;
}
set
{
_internal.UserName = value;
}
}
}
并使用类
UserDetails user = new UserDetails();
user.UserName = "bill";
user.UserID = "1";
dynamic dynamicUser = (System.Dynamic.ExpandoObject)user;
dynamicUser.newMember = "check this out!";
Console.WriteLine(user.UserName);
Console.WriteLine(user.UserID);
Console.WriteLine(dynamicUser.UserName);
Console.WriteLine(dynamicUser.UserID);
Console.WriteLine(dynamicUser.newMember);
似乎您真正需要的只是一个“Property Bag”,即一个无序的容器,您可以在其中插入名称/值对,其中名称是字符串,值是任何类型的对象。
网上有很多 PropertyBag 的实现;这是我拼凑在一起的一个快速而肮脏的例子:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
namespace Demo
{
public static class Program
{
private static void Main(string[] args)
{
var properties = new PropertyBag();
properties["Colour"] = Color.Red;
properties["π"] = Math.PI;
properties["UserId"] = "My User ID";
properties["UserName"] = "Matthew";
// Enumerate all properties.
foreach (var property in properties)
{
Console.WriteLine(property.Key + " = " + property.Value);
}
// Check if property exists:
if (properties["UserName"] != null)
{
Console.WriteLine("[UserName] exists.");
}
// Get a property:
double π = (double)properties["π"];
Console.WriteLine("Pi = " + π);
}
}
public sealed class PropertyBag: IEnumerable<KeyValuePair<string, object>>
{
public object this[string propertyName]
{
get
{
if (propertyName == null)
{
throw new ArgumentNullException("propertyName");
}
if (_dict.ContainsKey(propertyName))
{
return _dict[propertyName];
}
else
{
return null;
}
}
set
{
if (propertyName == null)
{
throw new ArgumentNullException("propertyName");
}
_dict[propertyName] = value;
}
}
public IEnumerator<KeyValuePair<string, object>> GetEnumerator()
{
return _dict.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
private readonly Dictionary<string, object> _dict = new Dictionary<string, object>();
}
}
是的,但它很复杂。检查实施ICustomTypeDescriptor
。如果你让你的基类实现它,你将能够动态地添加属性。网上有教程,在网上搜索界面。
第二件事可以是使用ExpandoObject。
这样你就不能从基类继承,但实现起来要简单得多。