我正在使用适用于 iOS SDK 的 Flash AS3、AIR 3.2。我正在加载图像,然后在其上应用形状和文本字段。但似乎 z-index 在加载器类中变得很奇怪。目前,当它运行时,首先应用文本和形状,然后将图像应用在这些之上,即使这些方法的顺序不同。如何将形状和文本设置在从加载器类加载的图像上方?
main方法中的方法:
displayImage();
overlayBox();
textAnimation();
这些是方法:
public function displayImage():void {
var imageurl:String = "image.jpg";
myLoader = new Loader();
var fileRequest:URLRequest = new URLRequest(imageurl);
myLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onLoaderProgress);
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoaderComplete);
myLoader.load(fileRequest);
}
public function onLoaderProgress(e:ProgressEvent) {
trace(e.bytesLoaded, e.bytesTotal); // this is where progress will be monitored
}
public function onLoaderComplete(e:Event) {
image = new Bitmap(e.target.content.bitmapData);
var imageWidth:Number = image.width;
var imageHeight:Number = image.height;
var resizeWidthVar:Number;
var resizeHeightVar:Number;
trace("Image width: " + image.width);
trace("Image height: " + image.height);
if(imageWidth >= imageHeight) {
resizeHeightVar = imageHeight/displayRes;
trace("resizeHeightVar = " + resizeHeightVar);
imageWidth = imageWidth/resizeHeightVar;
imageHeight = imageHeight/resizeHeightVar;
}
else {
resizeWidthVar = imageWidth/displayRes;
trace("resizeWidthVar = " + resizeWidthVar);
imageWidth = imageWidth/resizeWidthVar;
imageHeight = imageHeight/resizeWidthVar;
}
image.width = imageWidth;
image.height = imageHeight;
trace("Image width: " + image.width);
trace("Image height: " + image.height);
image.x = xScreenPos;
image.y = yScreenPos;
addChild(image); // the image is now loaded, so let's add it to the display tree!
}
public function overlayBox():void {
var overlaySquare:Sprite = new Sprite();
addChild(overlaySquare);
overlaySquare.graphics.beginFill(0x00000, 0.7);
overlaySquare.graphics.drawRect(0, 0, displayRes, displayRes);
overlaySquare.graphics.endFill();
overlaySquare.x = xScreenPos;
overlaySquare.y = yScreenPos;
}
public function textAnimation():void {
//set text format
textFormat.font = "Helvetica Neue Light";
textFormat.size = 12;
textFormat.bold = false;
textFormat.color = 0x000000;
// pass text format
textOne.defaultTextFormat = textFormat;
textOne.text = "Blah blah blah blah";
textOne.autoSize = TextFieldAutoSize.LEFT;
textOne.x = xScreenPos;
textOne.y = yScreenPos;
//add to stage
addChild(textOne);
}