我对 Directx9 中的简单矩形剪辑感兴趣。
在上面的图片中,您可以看到我得到的。我想在不更改坐标和/或视口的情况下获得底部图片上的内容。意思是,我会画出整个圆圈,但 Directx9 只会剪辑它。
最好在窗口坐标中给出剪辑矩形,这样它就不会受到当前状态转换的影响。此外,它应该会影响从现在开始到窗口的所有内容,包括多边形、精灵、纹理、文本等。
有人可以建议如何做到这一点吗?
您正在描述一种剪式测试,它内置于 directx 设备中。
见剪刀测试
更具体地说,您只需使用SetScissorRect在屏幕坐标中设置矩形
然后通过调用启用剪刀测试
device->SetRenderState( D3DRS_SCISSORTESTENABLE , TRUE );
一个月前我有同样的问题,我在尝试找到一种剪裁方法后自己想出了一个解决方案,所以我不得不开发自己的......这应该可以工作:
void Clip(LPDIRECT3DDEVICE9 device, LPDIRECT3DSURFACE9 surface, LPDIRECT3DSURFACE9 backbuffer, int x, int y, int width, int height, int destX, int destY, int destWidth, int destHeight)
{
RECT source;
if (x >= destX && (x+width) <= (destX+destWidth))
{
source.left = 0;
source.right = width;
}
else if ( (x >= destX && x <= (destX+destWidth)) && ((x+width) > (destX+destWidth)))
{
source.left = 0;
source.right = width - ((x+width) - (destX+destWidth));
source.right = abs(source.right);
}
else if (x < destX && (x+width) < (destX+destWidth))
{
source.left = abs(x);
source.right = width;
}
else if ( (x < destX) && ((x+width) > (destX+destWidth)))
{
source.left = abs(x);
source.right = source.left + (destWidth);
}
else
{
return;
}
if (y >= destY && (y+height) <= (destY+destHeight))
{
source.top = 0;
source.bottom = height;
}
else if ( (y >= destY && y <= (destY+destHeight)) && ((y+height) > (destY+destHeight)) )
{
source.top = 0;
source.bottom = height - ((y+height) - (destY+destHeight));
source.bottom = abs(source.bottom);
}
else if (y < destY && (y+height) > destY && (y+height) <= (destY+destHeight))
{
source.top = abs(y);
source.bottom = height;
}
else if ( (y < destY) && ((y+height) > (destY+destHeight)))
{
source.top = abs(y);
source.bottom = source.top + (destHeight);
}
else
{
return;
}
RECT destination;
if (x >= destX && (x+width) <= (destX+destWidth))
{
destination.left = x;
destination.right = x + width;
}
else if ( (x >= destX && x <= (destX+destWidth)) && ((x+width) > (destX+destWidth)))
{
destination.left = x;
destination.right = (destX+destWidth);
}
else if ( (x < destX) && ((x+width) < (destX+destWidth)) && ((x+width) >= x))
{
destination.left = destX;
destination.right = width - abs(x);
}
else if ( (x < destX) && ((x+width) > (destX+destWidth)))
{
destination.left = destX;
destination.right = (destX+destWidth);
}
else
{
return;
}
if (y >= destY && (y+height) <= (destY+destHeight))
{
destination.top = y;
destination.bottom = y + height;
}
else if ( (y >= destY && y <= (destY+destHeight)) && (y+height) > (destY+destHeight))
{
destination.top = y;
destination.bottom = (destY+destHeight);
}
else if (y < destY && (y+height) > destY && (y+height) <= (destY+destHeight))
{
destination.top = destY;
destination.bottom = height - abs(y);
}
else if ( (y < destY) && ((y+height) > (destY+destHeight)))
{
destination.top = destY;
destination.bottom = (destY+destHeight);
}
else
{
return;
}
device->StretchRect(surface, &source, backbuffer, &destination, D3DTEXF_NONE);
DeleteObject(&source);
DeleteObject(&destination);
};