我正在尝试制作一个 2D 瓷砖游戏,当制作包含瓷砖的数组时,我得到一个 NullPointerException,这里是一些代码。抱歉,如果格式不正确,第一个计时器
公共类世界{
//holds data for where to place images and rectangles
int[][] worldDat = new int[25][25];
//hold rectangles for checking interaction with player
Rectangle[][] blocks = new Rectangle[25][25];
//holds block's images to be painted
Image[][] blockImage = new Image[25][25];
//holds position to be pained on screen
int[][] location = new int[25][25];
//enumeration holding block's images and other things of the sort
EWorldBlocks eBlocks;
//sets all of the arrays listed above
public void setupAll(){
for(int i = 0; i < 24; i++){
for(int e = 0; e < 24; e++){
blocks[i][e].setBounds(e * 20, i * 20, 20, 20);
blocks[i][e].setLocation(e*20, i*20);
if(worldDat[i][e] == 6){
blockImage[i][e] = getRandomGrass();
}else if(worldDat[i][e] == 0){
blockImage[i][e] = null;
}else{
blockImage[i][e] = eBlocks.intToImage(worldDat[i][e]);
}
}
}
}
//used to get a random block
private Image getRandomGrass()
{
Random rand = new Random();
int r = rand.nextInt(2);
r++;
return eBlocks.intToImage(r);
}
public World(int[][] worldDat) {
this.worldDat = worldDat;
}
}
然后在这个类中调用它(我相信它是问题的一部分)
公开课 worldDraw{
//ALSO if there is a better way to do this, do tell
levels levels = new levels();
static levels sLevels = new levels();
World level1;
static World sLevel1 = new World(sLevels.getLevel1());
//called in paint method for panel
public void draw(Graphics2D g2){
sLevel1.setupAll();
for(int i = 0; i < 24; i++){
for(int e = 0; i < 24; i++){
g2.drawImage(level1.blockImage[i][e], e*25, i*25, null);
}
}
}
//holds levels
public worldDraw() {
level1 = new World(levels.getLevel1());
}
}