刚开始学opengl,先贴一段代码,说明一下我的理解,能不能按照我的说明,指出有什么问题?
glMatrixMode(GL_MODELVIEW); 
glLoadIdentity();   //start with an identity matrix
glPushMatrix();  
//push the current identity matrix onto the stack, and start with a new identity matrix as 
  the transformation matrix
    glPushMatrix();  
    //copy the current matrix which is the identity as the new transformation matrix and then push the current transformation matrix onto stack
        glScalef(10, 10, 1.0);
        **Question 1**
        //I feels like the order which the image is built is kinda reversed
        //It's like drawSquare happens first, then color, then scale
        //can anyone clarify?
        //Second, the drawsquare defines the 4 vertices around the origin(+/-0.5,+/-0.5)
        //is the origin located at the center of the window by default?
        //what happen when it is scaled? does point (0.5,0.5) scaled to (5,5)?
        glColor3f(0.0, 1.0, 0.0);
        drawSquare(1.0);
    glPopMatrix(); 
    //forget the current transformation matrix, pop out the one on top of the stack
    //which is the identity matrix
    //In the code below:
    //my understanding is 4 vertices is defined around origin, but is this the same origin?
    //then the unit square is moved just below the X-axis
    //and the 4 vertices are scaled one by one?
    //ex: (0.5,0) -> (1,0)  (0.5,-1) -> (1,-2)
    glScalef(2, 2, 1.0);
    glTranslatef(0.0, -0.5, 0.0);
    glColor3f(1.0, 0.0, 0.0);
    drawSquare(1.0);
    //last question, if I want to make the second square rotate at a point along z-axis
    //do I have to specify it here? 
    //for example: add glRotatef(rotate_degree, 0.0, 0.0, 1.0); above the glScalef(2, 2, 1.0);
    //such that later i can change the value in the rotate_degree?
glPopMatrix(); //forget about the current transformation matrix, pop out the top matrix on the stack.