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我正在尝试将背景 AudioPlayer 添加到 Windows Phone 8 应用程序。

我已经创建了主项目和后台音频代理。我在主项目中添加了对背景音频播放器的引用,并将以下内容添加到应用清单文件中。

   <ExtendedTask Name="BackgroundTask">
       <BackgroundServiceAgent Name="myCastsbackgroundaudio" Type="myCastsbackgroundaudio.AudioPlayer" Source="myCastsbackgroundaudio" Specifier="AudioPlayerAgent"/>
    </ExtendedTask>

我已经两次和三次检查了参考文献,我确信它们指向正确的东西。

我正在使用 IsolatedStorage 和以下代码在两个应用程序之间共享信息

    private AudioTrack GetNextTrack()
    {
      string  myTrack = settingsHelper.Read("track", string.Empty);
      AudioTrack track = new AudioTrack()
      {
            Title = "Generic Title",
            Source = new Uri("isostore://"+ myTrack, UriKind.Relative)
      };
      return track;
    }

这似乎可以很好地获取曲目名称,然后尝试创建 Audiotrack 以进行播放。此时,应用程序将抛出以下错误。

    System.InvalidOperationException was unhandled
      _HResult=-2146233079
      _message=Operation is not valid due to the current state of the object.
      HResult=-2146233079
      Message=Operation is not valid due to the current state of the object.
      Source=Microsoft.Phone
      StackTrace:
        at Microsoft.Phone.BackgroundAudio.AudioTrack.set_Title(String value)
        at myCastsbackgroundaudio.AudioPlayer.GetNextTrack()
        at myCastsbackgroundaudio.AudioPlayer.OnPlayStateChanged(BackgroundAudioPlayer player, AudioTrack track, PlayState playState)
        at Microsoft.Phone.BackgroundAudio.AudioPlayerAgent.CallOnPlayStateChanged(ParameterPropertyBag parameters)
        at Microsoft.Phone.BackgroundAudio.AudioPlayerAgent.Invoke(Uri uri, ParameterPropertyBag parameters)
        at Microsoft.Phone.BackgroundAgentDispatcher.AgentRequest.Invoke()
        at Microsoft.Phone.BackgroundAgentDispatcher.InvocationThread()
        at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
        at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
        at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
        at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
        at System.Threading.ThreadHelper.ThreadStart()
    InnerException: 

对于我的一生,我无法弄清楚是什么导致了错误。没有什么是根本原因跳出来的,我已经为其他应用程序做了几次,没有任何问题。

任何建议或见解表示赞赏。

编辑:根据要求,我在下面粘贴了 OnPLayStateChanged 代码

     protected override void OnPlayStateChanged(BackgroundAudioPlayer player, AudioTrack track, PlayState playState)
    {
       switch (playState)
        {
            case PlayState.TrackEnded:
                player.Track = GetNextTrack();
                break;
            case PlayState.TrackReady:
                player.Play();
                break;
            case PlayState.Shutdown:
                // TODO: Handle the shutdown state here (e.g. save state)
                break;
            case PlayState.Unknown:
                break;
            case PlayState.Stopped:
                break;
            case PlayState.Paused:
                break;
            case PlayState.Playing:
                break;
            case PlayState.BufferingStarted:
                break;
            case PlayState.BufferingStopped:
                break;
            case PlayState.Rewinding:
                break;
            case PlayState.FastForwarding:
                break;
        }

        NotifyComplete();
    }

还要添加一些附加信息,在 GetNextTrack 中创建音轨时会引发错误,因此此代码块

     AudioTrack track = new AudioTrack()
      {
            Title = "Generic Title",
            Source = new Uri("isostore://"+ myTrack, UriKind.Relative)
      };
4

1 回答 1

5

AudioTrack对轨道属性的编辑非常敏感。您应该使用构造函数来设置这些值,否则使用AudioTrack.BeginEdit/EndEdit.

所以试试:

    var track =
        new AudioTrack(
            new Uri("isostore://"+ myTrack, UriKind.Relative),
            myTrack,
            string.Empty,
            string.Empty,
            null);
于 2013-01-28T10:52:33.020 回答