我在 xml 中定义了一个按钮,我正在向它添加动画(Card Flip 3D),它在 google nexus one 中工作正常,但在 Kindle 上无法正常工作。
你可以在这里看到一个演示演示卡翻转动画这是我试图在 ANDROID 中实现的。
这是我的代码:
public class CardFlipAnimation extends Animation {
private Camera camera;
private View fromView;
private View toView;
private float centerX;
private float centerY;
private boolean forward = true;
private boolean visibilitySwapped;
/**
* Creates a 3D flip animation between two views. If forward is true, its
* assumed that view1 is "visible" and view2 is "gone" before the animation
* starts. At the end of the animation, view1 will be "gone" and view2 will
* be "visible". If forward is false, the reverse is assumed.
*
* @param fromView First view in the transition.
* @param toView Second view in the transition.
* @param centerX The center of the views in the x-axis.
* @param centerY The center of the views in the y-axis.
* @param forward The direction of the animation.
*/
public CardFlipAnimation(View fromView, View toView, int centerX, int centerY) {
this.fromView = fromView;
this.toView = toView;
this.centerX = centerX;
this.centerY = centerY;
setDuration(500);
setFillAfter(true);
setInterpolator(new AccelerateDecelerateInterpolator());
}
public void reverse() {
forward = false;
View temp = toView;
toView = fromView;
fromView = temp;
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
camera = new Camera();
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
// Angle around the y-axis of the rotation at the given time. It is
// calculated both in radians and in the equivalent degrees.
final double radians = Math.PI * interpolatedTime;
float degrees = (float) (180.0 * radians / Math.PI);
// Once we reach the midpoint in the animation, we need to hide the
// source view and show the destination view. We also need to change
// the angle by 180 degrees so that the destination does not come in
// flipped around. This is the main problem with SDK sample, it does not
// do this.
if (interpolatedTime >= 0.5f) {
degrees -= 180.f;
if (!visibilitySwapped) {
fromView.setVisibility(View.GONE);
toView.setVisibility(View.VISIBLE);
visibilitySwapped = true;
}
}
if (forward)
degrees = -degrees;
final Matrix matrix = t.getMatrix();
camera.save();
camera.translate(0.0f, 0.0f, (float) (150.0 * Math.sin(radians)));
camera.rotateY(degrees);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}
在我的活动中,我这样做:
CardFlipAnimation animator = new CardFlipAnimation(button, button,
button.getWidth() / 2, Button.getHeight() / 2);
if (button.getVisibility() == View.GONE) {
animator.reverse();
}
layout.startAnimation(animator); // Relative layout with the button
代码有什么问题,它在某些设备中运行良好,在某些设备中无法运行。它给了我 3d 效果吗?
编辑
这个链接解决了我的问题 http://www.inter-fuser.com/2009/08/android-animations-3d-flip.html
感谢罗宾汉