0

我正在为一个程序编写一个脚本,并且我正在尝试添加一个功能,如果客户端检测到正在发送的某个字符串,并执行响应中指定的操作。

这是我的问题,我试图得到它,这样当它说任何带有“这里”的东西时,它就会移动到一个新的瓷砖阵列!那么,如果发送消息,有没有办法让脚本转到下一个数组?

这是我的代码,我将在下面更好地解释我的问题:

@ScriptDetails(author = "iSully", category = "Firemaking", description = "Burns Your  Willow Logs So You Don't Have To!", name = "iFire - Willows", version = 1.1)
public class iFire extends Script implements Painter, LoopTask {

private static int logs;
private static final int tinderbox = 591;
private int loopCounter = 0;
private static final int fire = 2732;
private static final int ID_BANKBOOTH = 2213;
private FontMetrics FONTMETRICS = null;
private final Timer RUNTIME = new Timer();
private String STATE = "";
private int Burnt = 0;
private int XP = 0;
public boolean guiWait = true;
gui g = new gui();

Tile[] toFire1 = new Tile[] { new Tile(2722, 3493, 0),
        new Tile(2725, 3489, 0), new Tile(2725, 3485, 0),
        new Tile(2734, 3486, 0) };

Tile[] fire1ToBank = new Tile[] { new Tile(2711, 3486, 0),
        new Tile(2716, 3484, 0), new Tile(2721, 3486, 0),
        new Tile(2725, 3489, 0), new Tile(2722, 3493, 0) };

Tile[] toFire2 = new Tile[] { new Tile(2721, 3493, 0), new Tile(2723, 3488, 0), new Tile(2720, 3484, 0), 
        new Tile(2715, 3483, 0), new Tile(2710, 3483, 0), new Tile(2708, 3483, 0) };

Tile[] toFire3 = new Tile[] { new Tile(2722, 3493, 0), new Tile(2725, 3489, 0), new Tile(2721, 3486, 0), 
        new Tile(2716, 3485, 0), new Tile(2711, 3485, 0), new Tile(2706, 3485, 0), 
        new Tile(2706, 3484, 0) };

Tile[] fire3ToBank = new Tile[] { new Tile(2683, 3484, 0), new Tile(2688, 3484, 0), new Tile(2695, 3484, 0), 
        new Tile(2701, 3484, 0), new Tile(2706, 3484, 0), new Tile(2711, 3485, 0), 
        new Tile(2716, 3485, 0), new Tile(2721, 3485, 0), new Tile(2724, 3489, 0), 
        new Tile(2721, 3493, 0) };

Tile[] fire2ToBank = new Tile[] { new Tile(2680, 3482, 0), new Tile(2686, 3482, 0), new Tile(2691, 3482, 0), 
        new Tile(2696, 3484, 0), new Tile(2701, 3485, 0), new Tile(2706, 3485, 0), 
        new Tile(2711, 3485, 0), new Tile(2716, 3485, 0), new Tile(2721, 3485, 0), 
        new Tile(2723, 3490, 0), new Tile(2721, 3493, 0) };

Tile[] toFire4 = new Tile[] { new Tile(2721, 3493, 0), new Tile(2724, 3489, 0), new Tile(2721, 3485, 0), 
        new Tile(2716, 3484, 0), new Tile(2711, 3484, 0), new Tile(2708, 3485, 0) };

Tile[] fire4ToBank = new Tile[] { new Tile(2682, 3484, 0), new Tile(2688, 3484, 0), new Tile(2695, 3484, 0), 
        new Tile(2700, 3484, 0), new Tile(2705, 3483, 0), new Tile(2710, 3483, 0), 
        new Tile(2716, 3483, 0), new Tile(2721, 3482, 0), new Tile(2722, 3487, 0), 
        new Tile(2721, 3492, 0), new Tile(2720, 3493, 0) };

private ArrayList<Strategy> strategy = new ArrayList<Strategy>();

protected boolean onExecute() {
    strategy.add(new a1());
    provide(strategy);
    g.setVisible(true);

    while (guiWait == true) {
        BotGUI.log("Starting up....");
        sleep(10000);
    }
    return (true);
}

public void paint(Graphics g) {
    if (FONTMETRICS == null) {
        FONTMETRICS = g.getFontMetrics();
        RUNTIME.start();
    }
    drawGradientText(g, "Runtime: " + RUNTIME.getElapsedTime(), 15, 200,
            Color.red);
    drawGradientText(g, "State: " + STATE, 15, 218, Color.red);
    drawGradientText(g, "Logs Burnt: " + Burnt + "", 15, 236, Color.red);

}

public class a1 extends Strategy {

    public boolean isValid() {
        BotGUI.log("Script Started!");
        return true;

    }

    public void run() {
        Camera.setPitch(true);

    }
}

protected void onFinish() {
    BotGUI.log("Script Stopped! Thanks for using iFire by iSully!");
    BotGUI.log("Please leave feedback on the Parabot forum");
}

public int loop() {
    bank();
    toFire1();
    lightFires();
    toBank1();
    bank();
    toFire2();
    lightFires();
    toBank2();
    bank();
    toFire3();
    lightFires();
    toBank3();
    bank();
    toFire4();
    lightFires();
    toBank4();
    loopCounter++;
    return 1000;
}

void toBank1() {
    STATE = "Walking To Bank";
    Path path = new Path(fire1ToBank);
    while (!path.hasReached()) {
        while (!Players.getMyPlayer().isMoving()) {
            Walking.getPath(fire1ToBank).traverse();
        }
    }

}

void toBank2() {
    STATE = "Walking To Bank";
    Path path = new Path(fire2ToBank);
    while (!path.hasReached()) {
        while (!Players.getMyPlayer().isMoving()) {
            Walking.getPath(fire2ToBank).traverse();
        }
    }

}

void toFire1() {
    STATE = "Walking To Burning Path #1";
    Path path = new Path(toFire1);
    while (!path.hasReached()) {
        while (!Players.getMyPlayer().isMoving()) {
            Walking.getPath(toFire1).traverse();
            if(toFire1.equals(2732)){
                toFire2();
            }
        }
    }

}

void toFire2() {
    STATE = "Walking To Burning Path #2";
    Path path = new Path(toFire2);
    while (!path.hasReached()) {
        while (!Players.getMyPlayer().isMoving()) {
            Walking.getPath(toFire2).traverse();
        }if(toFire2.equals(2732)){
            toFire3();
        }
    }

}
void toBank3() {
    STATE = "Walking To Bank";
    Path path = new Path(fire3ToBank);
    while (!path.hasReached()) {
        while (!Players.getMyPlayer().isMoving()) {
            Walking.getPath(fire3ToBank).traverse();
        }
    }

}

void toFire3() {
    STATE = "Walking To Burining Location #3";
    Path path = new Path(toFire3);
    while (!path.hasReached()) {
        while (!Players.getMyPlayer().isMoving()) {
            Walking.getPath(toFire3).traverse();
        }if(toFire3.equals(2732)){
            toFire4();
        }
    }

}

void toFire4() {
    STATE = "Walking To Burining Location #4";
    Path path = new Path(toFire4);
    while (!path.hasReached()) {
        while (!Players.getMyPlayer().isMoving()) {
            Walking.getPath(toFire4).traverse();
        }if(toFire4.equals(2732)){
            toFire2();
        }
    }

}

void toBank4() {
    STATE = "Walking To Bank";
    Path path = new Path(fire4ToBank);
    while (!path.hasReached()) {
        while (!Players.getMyPlayer().isMoving()) {
            Walking.getPath(fire4ToBank).traverse();
        }
    }

}

void closeBank() {
    if (Walking.isRunEnabled() == false) {
        Time.sleep(1000); // 1600
        Mouse.hop(460, 41);
        Time.sleep(500); // 900
        Mouse.click(460, 41, true);
        Time.sleep(500); // 1000
    }
}

void bank() {
    GameObject bankBooth = GameObjects.getNearest(ID_BANKBOOTH);
    if (!bankBooth.isOnScreen()) {
        Camera.turnTo(bankBooth);
    }

    while (!Bank.isOpen()) {
        bankBooth.interact("Use-quickly");
        Time.sleep(2000);
    }

    while (!Inventory.isFull()) {
        Bank.withdraw(logs, 27);
        Time.sleep(500);
    }

}

private boolean isLighting() {
    return Players.getMyPlayer().getAnimation() != -1;
}

void lightFires() {
    STATE = "Lighting Fires";
    while (Inventory.contains(logs)) {
        if (isLighting() == false) {
            Inventory.getItem(tinderbox).interact("Use");
            Inventory.getItem(logs).interact("Use Tinderbox with");
            Burnt++;
            Time.sleep(3000);
        } else {
            Time.sleep(4500);
        }
    }

}

void useRun() {
    if (Walking.isRunEnabled() == false) {
        Time.sleep(1000);
        Mouse.hop(710, 485);
        Time.sleep(500);
        Mouse.click(710, 485, true);
        Time.sleep(1000);
        Mouse.hop(625, 270);
        Time.sleep(500);
        Mouse.click(625, 270, true);
        Time.sleep(500);
        Mouse.hop(650, 185);
        Time.sleep(1000);
        Mouse.click(650, 185, true);
        Time.sleep(random(750, 1250));
    }
}

public void drawGradientText(Graphics g, String text, int x, int y, Color c) {
    Graphics2D g2 = (Graphics2D) g;
    Color color3 = new Color(51, 51, 51, 205);
    Font font1 = new Font("Arial", 0, 12);
    g.setFont(font1);
    FONTMETRICS = g.getFontMetrics();
    Rectangle textBox = new Rectangle(x, y - g.getFont().getSize(),
            (int) FONTMETRICS.getStringBounds(text, g).getWidth() + 8,
            (int) FONTMETRICS.getStringBounds(text, g).getHeight() + 5);
    Paint defaultPaint = g2.getPaint();
    g2.setPaint(new RadialGradientPaint(new Point.Double(textBox.x
            + textBox.width / 2.0D, textBox.y + textBox.height / 2.0D),
            (float) (textBox.getWidth() / 2.0D),
            new float[] { 0.5F, 1.0F }, new Color[] {
                    new Color(color3.getRed(), color3.getGreen(), color3
                            .getBlue(), 175),
                    new Color(0.0F, 0.0F, 0.0F, 0.8F) }));
    g.fillRect(textBox.x, textBox.y + 12, textBox.width, textBox.height);
    g2.setPaint(defaultPaint);
    g.setColor(Color.WHITE);
    g.drawRect(textBox.x, textBox.y + 12, textBox.width, textBox.height);
    g.setColor(Color.WHITE);
    g.drawString(text, x + 4, y + 15);
    for (int i = 0; i < text.length(); i++) {
        if (Character.isDigit(text.charAt(i))) {
            g.setColor(new Color(255, 255, 255));
            g.drawString("" + text.charAt(i),
                    x + FONTMETRICS.stringWidth(text.substring(0, i)) + 4,
                    y + 15);
        }
    }
}

public class Timer {
    long millis;

    /**
     * Starts the timer
     */
    public void start() {
        millis = System.currentTimeMillis();
    }

    /**
     * Resets the timer
     */
    public void reset() {
        millis = 0;
    }

    /**
     * Determines if timer is running
     * 
     * @return <b>true</b> if timer is running
     */
    public boolean isRunning() {
        return millis != 0;
    }

    /**
     * Generates string based on HH:MM:SS
     * 
     * @return String
     */
    public String getElapsedTime() {
        long elapsedTime = System.currentTimeMillis() - millis;
        String format = String.format("%%0%dd", 2);
        elapsedTime = elapsedTime / 1000;
        String seconds = String.format(format, elapsedTime % 60);
        String minutes = String.format(format, (elapsedTime % 3600) / 60);
        String hours = String.format(format, elapsedTime / 3600);
        String time = hours + ":" + minutes + ":" + seconds;
        return time;
    }

    /**
     * Calculates Experience per hour based on timer
     * 
     * @param Gained
     *            experience
     * @return Experience per hour
     */
    public int getEXPHour(int xpgained) {
        return (int) ((xpgained) * 3600000D / (System.currentTimeMillis() - millis));
    }

}

public void messageRecieved(String message) {
    if (message.toLowerCase().contains("burn")) {
        Burnt++;
        if(message.toLowerCase().contains("here")){

        }
    }
}

好的,所以在我的脚本中,除了一个数字外,我有多个相同的数组,例如:toFire1、toFire2、toFire3、toFire4、fire1ToBank、fire2ToBank、fire3ToBank、fire4ToBank。现在,我不想让脚本做的是,在方法“public void messageRecieved”(在底部)中,我不想让它移动到我拥有的下一个图块数组列表。我将使用哪种运算符使其移动到下一个数组?请记住,这个脚本运行在一个循环中,所以我不能让它每次都从 toFire1 到 toFire2 !

4

2 回答 2

3

在 Java 中,我会使用多维数组。所以,而不是使用:

Tile[] toFire1 = ...
Tile[] toFire2 = ...
Tile[] toFire3 = ...

我建议改用这个:

Tile[][] toFire = {{ new Tile(2722, 3493, 0), new Tile(2725, 3489, 0), new Tile(2725, 3485, 0), new Tile(2734, 3486, 0)},  // was toFire1
                   { new Tile(2721, 3493, 0), new Tile(2723, 3488, 0), new Tile(2720, 3484, 0), new Tile(2715, 3483, 0), new Tile(2710, 3483, 0), new Tile(2708, 3483, 0) }, // was toFire2
                   { new Tile(2722, 3493, 0), new Tile(2725, 3489, 0), new Tile(2721, 3486, 0), new Tile(2716, 3485, 0), new Tile(2711, 3485, 0), new Tile(2706, 3485, 0), new Tile(2706, 3484, 0) }} // was toFire3

以此类推。

于 2013-01-27T22:01:00.743 回答
1

每当您需要在变量名称上使用数字后缀时,请将此作为提示,您应该改用适当的数据结构(例如,数组或列表)来存储值的集合。

所以:使用数组来存储数组,而不是单个变量。然后,您可以简单地使用数字索引来标识当前数组,并将其递增这也应该有助于简化和干燥代码的其他部分,比如loop()方法。

于 2013-01-27T21:58:42.220 回答