I am working on a project where I send supposedly press a button on a webpage and it then executes a command in java. What I'm looking for is something like this. Say if I pressed a button and then it sends a command to the minecraft server to reload plugins. How would I go achieving this? Thanks
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2 回答
2
当您必须在不同的应用程序之间进行通信时,您可能需要一个桥梁。在您的情况下,我建议使用 Minecraft 的RCON服务(必须在配置中启用)或执行类似操作的插件,例如 Websend。
如果你想知道插件是如何工作的,Websend 代码实际上可以在Github上找到。
于 2013-01-22T21:56:20.217 回答
1
通过套接字连接 PHP 和 Java
步骤1:
创建一个java服务器
我为这些情况创建了一个很好的 API。如果您愿意,可以使用它们:
聊天服务器
你需要做的就是创建这个类的一个新实例
package com.weebly.foxgenesis.src;
import java.net.*;
import java.util.ArrayList;
import java.util.List;
import java.util.StringTokenizer;
import java.io.*;
public final class ChatServer implements Runnable
{
private final int CLIENTMAXIMUM;
private ChatServerThread clients[];
private ServerSocket server = null;
private Thread thread = null;
private int clientCount = 0;
private final ServerReciever output;
private List<ConnectHandler> connectHandlers = new ArrayList<ConnectHandler>();
private List<QuitHandler> quitHandlers = new ArrayList<QuitHandler>();
/**
* creates a new ChatServer for connection between clients
* @param a ServerReciever implementing class
*/
public ChatServer(ServerReciever a)
{
CLIENTMAXIMUM = a.getMaximunClients();
output = a;
clients = new ChatServerThread[CLIENTMAXIMUM];
try
{
server = new ServerSocket();
server.bind(new InetSocketAddress(output.getHost(), output.getPort()));
log(server);
start();
}
catch(IOException ioe)
{
error("Can not bind to port " + a.getPort() + ": " + ioe.getMessage());
}
}
/**
* Force the Server to handle a msg
*/
public void add(String text)
{
output.handle(text);
}
/**
* Force the Server to handle an error
*/
public void error(String text)
{
output.handleError(text);
}
/**
* Log to the server
*/
public void log(Object text)
{
output.handleLog(text);
}
/**
* send a message to a specific client
* @param ID ID of client
* @param msg
*/
public void send(int ID, String msg)
{
clients[findClient(ID)].send(msg);
add(msg);
}
/**
* Called by runnable
*/
public void run()
{
while (thread != null)
{
try
{
if(clientCount != CLIENTMAXIMUM){
log("Waiting for a client ...");
addThread(server.accept());
}
}
catch(IOException ioe)
{
error("Server accept error: " + ioe);
stop();
}
}
}
private void start()
{
if (thread == null)
{
thread = new Thread(this);
thread.start();
}
}
/**
* Stops the server
*/
@SuppressWarnings("deprecation")
public void stop()
{
if (thread != null)
{
thread.stop();
thread = null;
}
}
private int findClient(int ID)
{
for (int i = 0; i < clientCount; i++)
if (clients[i].getID() == ID)
return i;
return -1;
}
/**
* sends a message to a
* @param ID
* @param input
*/
public synchronized void handle(int ID, String input)
{
StringTokenizer t = new StringTokenizer(input);
String[] arg = new String[t.countTokens()];
for(int i=0; t.hasMoreElements(); i++)
arg[i] = t.nextToken(",");
if(arg[0] == "new")
switch(input)
{
case".bye":
{
clients[findClient(ID)].send(".bye");
remove(ID);
break;
}
default:
{
for (int i = 0; i < clientCount; i++)
clients[i].send(input);
break;
}
}
}
/**
* sends a message to all clients
* @param input message to send
*/
public void sendAll(String input)
{
for (int i = 0; i < clientCount; i++)
clients[i].send(input);
}
/**
* remove a selected ID
* @param ID ID of client
*/
@SuppressWarnings("deprecation")
public synchronized void remove(int ID)
{
int pos = findClient(ID);
if (pos >= 0)
{
ChatServerThread toTerminate = clients[pos];
log("Removing client thread " + ID + " at " + pos);
if (pos < clientCount-1)
for (int i = pos+1; i < clientCount; i++)
clients[i-1] = clients[i];
clientCount--;
QuitEvent e = new QuitEvent(toTerminate.getID());
e.setGameBreaking(true);
for(QuitHandler a: quitHandlers)
a.quit(e);
try
{
toTerminate.close(); }
catch(IOException ioe)
{
error("Error closing thread: " + ioe);
}
toTerminate.stop();
}
}
private void addThread(Socket socket)
{
if (clientCount < clients.length)
{
log("Client accepted: " + socket);
clients[clientCount] = new ChatServerThread(this, socket);
try
{
clients[clientCount].open();
clients[clientCount].start();
ClientConnectEvent e = new ClientConnectEvent(clients[clientCount],clients[clientCount].getID());
clientCount++;
for(ConnectHandler a: connectHandlers)
a.connect(e);
}
catch(IOException ioe)
{
error("Error opening thread: " + ioe);
}
}
else
error("Client refused: maximum " + clients.length + " reached.");
}
public String toString()
{
return "ChatServer{;host=" + output.getHost() + ";port=" + output.getPort() + ";clients=" + clientCount + ";}";
}
public int getAmountOfClients()
{
return clientCount;
}
public void addConnectHandler(ConnectHandler handler)
{
connectHandlers.add(handler);
}
public void removeConnectHandler(ConnectHandler handler)
{
connectHandlers.remove(handler);
}
public int getMaxClients()
{
return CLIENTMAXIMUM;
}
public void addQuitHandler(QuitHandler quitHandler)
{
quitHandlers.add(quitHandler);
}
public void removeQuitHandler(QuitHandler quithandler)
{
quitHandlers.remove(quithandler);
}
}
聊天服务器线程
被 ChatServer 用作客户端连接
package com.weebly.foxgenesis.src;
import java.net.*;
import java.io.*;
public final class ChatServerThread extends Thread
{
private ChatServer server = null;
private Socket socket = null;
private int ID = -1;
private DataInputStream streamIn = null;
private DataOutputStream streamOut = null;
public ChatServerThread(ChatServer server, Socket socket)
{
super();
this.server = server;
this.socket = socket;
this.ID = socket.getPort();
}
@SuppressWarnings("deprecation")
public void send(String msg)
{
try
{
streamOut.writeUTF(msg);
streamOut.flush();
}
catch(IOException ioe)
{
server.error(ID + " ERROR sending: " + ioe.getMessage());
server.remove(ID);
stop();
}
}
public int getID()
{
return ID;
}
@SuppressWarnings("deprecation")
@Override
public void run()
{
server.log("Server Thread " + ID + " running.");
while (true)
{
try
{
server.handle(ID, streamIn.readUTF());
}
catch(IOException ioe)
{
server.error(ID + " ERROR reading: " + ioe.getMessage());
server.remove(ID);
stop();
}
}
}
public void open() throws IOException
{
streamIn = new DataInputStream(new
BufferedInputStream(socket.getInputStream()));
streamOut = new DataOutputStream(new
BufferedOutputStream(socket.getOutputStream()));
}
public void close() throws IOException
{
if (socket != null) socket.close();
if (streamIn != null) streamIn.close();
if (streamOut != null) streamOut.close();
}
}
客户端连接事件
package com.weebly.foxgenesis.src;
public class ClientConnectEvent extends ConnectionEvent
{
private final ChatServerThread client;
public ClientConnectEvent(ChatServerThread client, int clientID)
{
super(clientID);
this.client = client;
}
public ChatServerThread getClient()
{
return client;
}
@Override
public boolean isConnectionBreaking(){return false;}
}
连接处理程序
package com.weebly.foxgenesis.src;
public interface ConnectHandler
{
public void connect(ClientConnectEvent e);
}
客户端退出事件
package com.weebly.foxgenesis.src;
public class ClientQuitEvent extends ConnectionEvent
{
public ClientQuitEvent(int clientID)
{
super(clientID);
}
@Override
public boolean isConnectionBreaking()
{
return true;
}
}
退出处理程序
package com.weebly.foxgenesis.src;
public interface QuitHandler
{
public void quit(ClientQuitEvent e);
}
服务器接收器
package com.weebly.foxgenesis.src;
public interface ServerReciever
{
public void handle(String msg);
public void handleError(String msg);
public int getPort();
public int getMaximunClients();
public void handleLog(Object text);
public String getHost();
}
连接事件
package com.weebly.foxgenesis.src;
public abstract class ConnectionEvent
{
public abstract boolean isConnectionBreaking();
private int clientID;
public ConnectionEvent(int clientID)
{
this.clientID = clientID;
}
public int getClientID()
{
return clientID;
}
}
第2步:
将服务器连接到 Bukkit
我提供了一个关于如何通过制作新插件将服务器连接到 bukkit 的示例。
public class MyPlugin extends JavaPlugin
{
@Override
public void onEnable()
{
ChatServer server = new ChatServer(new ServerReciever()
{
@Override
public void handle(String msg){handleMsg(msg);}
@Override
public void handleError(String msg){handleErr(msg);}
@Override
public int getPort(){return 25567}
@Override
public int getMaximunClients(){return 100;}
@Override
public void handleLog(Object text){log(text);}
@Override
public String getHost(){return "localhost";}
}
}
public void handleLog(Object text)
{
System.out.println(text);
}
public void handelErr(String msg)
{
System.err.println(msg);
}
public void handleMsg(String msg)
{
if(msg.equalsIgnoreCase("reload"))
Bukkit.reloadOrSomething(); //i don't know the void off the top of my head
}
}
第 3 步:
端口转发
如果您不知道那是什么,请继续使用 Google 搜索。网上有一些很棒的教程。您想要端口转发您在代码中设置的端口。
第4步:
向服务器发送消息
我不知道 PHP,但您需要做的就是将 UTF-8 编码消息发送到您在上面硬编码的端口上的服务器 ip。
第 5 步:
请享用!
于 2014-01-12T00:48:18.543 回答