我有一个应用程序,我在其中展示 VC1 来选择游戏,并展示 VC2 来提交所选游戏的播放。当用户从 VC2 切换回 VC1 时,我想保留他们正在玩的游戏的游戏数据。由于它是 iOS 6.0,我使用 UIManagedDocument 来访问 Core Data 以存储和检索游戏数据。我完全被我所面临的问题难住了,在花费了无数个小时之后,我正在与这个论坛上的智者联系。
当我在模拟器中运行下面的代码时,一切正常,数据被存储,如果用户选择与之前玩的游戏相同的游戏,我也能够检索并显示它。不幸的是,在设备上,我可以看到数据存储在 segue 上 - 我放置了一个断点并使用 iExplorer 查看了 persistentStore - 但是一旦我回到 VC2 选择存储的游戏,persistentStore 似乎被覆盖或清除的所有数据。在调试器中,我注意到“UIManagedDocument”的_persistentStoreCoordinator 对象的_persistentStores NSArray 属性在设备上完成检索时始终显示为0。
任何帮助深表感谢!!!
- (void) addOrGetDataToGamesDatabase:(CNPUIManagedDocument *)document withFlag:(BOOL)getFlag {
if (getFlag) {
NSLog(@"INSIDE addDataToGamesDatabase to get data");
}
else
NSLog(@"INSIDE addDataToGamesDatabase to set data");
dispatch_queue_t update = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH,0);
dispatch_sync(update, ^{
[document.managedObjectContext performBlockAndWait:^{
NSFetchRequest *request = [NSFetchRequest fetchRequestWithEntityName:@"Game"];
request.predicate = [NSPredicate predicateWithFormat:@"game = %@", self.selectedGameID];
NSError *error = nil;
NSLog(@"Persistent Store Name = %@", [[document class] persistentStoreName]);
NSArray *matches = [document.managedObjectContext executeFetchRequest:request error:&error];
NSLog(@"Fetch Error if any: %@ %@", error.debugDescription, [error userInfo]);
if (!matches || matches.count >1) {
NSLog(@"There is a problem with creating the game data");
}
//This is where it fails on the device as the match.count is always 0 as the fetch retrieves nothing
else if ([matches count] == 0) {
if (!getFlag) {
// Code to initialize the game data in store
}
}
else if ([matches count] == 1) {
// Another fetch - nested
if (!oTeammatches || [oTeammatches count] >1) {
NSLog(@"There is a problem with creating the offense team data");
}
else if ([oTeammatches count] == 0) {
if (!getFlag) {
//Code to initialize the team data in store
}
}
else if ([oTeammatches count] == 1) {
OTeam *newOTeam = [oTeammatches lastObject];
if (getFlag) {
//Retrieves data
//Shown by log lines beginning with "Getting"
}
else {
//Sets/Saves data
//Shown by log lines beginning with "Setting"
}
}
}
}];
if (!getFlag) {
[document updateChangeCount:UIDocumentChangeDone];
}
});
}
- (IBAction)pressBackButton:(UIButton *)sender {
[self addOrGetDataToGamesDatabase:self.gamesDatabase withFlag:NO];
if ((self.gamesDatabase.documentState & UIDocumentStateEditingDisabled) != UIDocumentStateEditingDisabled) {
[self.gamesDatabase saveToURL:self.gamesDatabase.fileURL forSaveOperation:UIDocumentSaveForOverwriting completionHandler:^(BOOL success) {
if (success) {
NSLog(@"DB save file path: %@", self.gamesDatabase.fileURL);
NSLog(@"Saved!!!");
}
else
NSLog(@"Unable to save");
}];
}
[self performSegueWithIdentifier:@"BackToPickGame" sender:self];
}
- (void)viewDidLoad
{
[super viewDidLoad];
//Some Initialization code
if (!self.gamesDatabase) {
NSURL *url = [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] lastObject];
url = [url URLByAppendingPathComponent:@"GameDB"];
self.gamesDatabase = [[CNPUIManagedDocument alloc] initWithFileURL:url];
NSLog(@"DB File URL generated: %@", url);
NSLog(@"self.gameDatabase initialized");
}
[self addOrGetDataToGamesDatabase:self.gamesDatabase withFlag:YES];
NSLog(@"Calling game with ID %@ , self.selectedGameID);
}
有关持久存储的一些日志信息
DEVICE
首先进入VC2
Printing description of document->_persistentStoreCoordinator: Printing description of document->_persistentStoreCoordinator-> persistentStores: < _NSArrayM 0x1fd28ce0>(
)
首先在 VC2 中设置退出 VC2
Printing description of document->_persistentStoreCoordinator: Printing description of document->_persistentStoreCoordinator-> persistentStores: < _NSArrayM 0x1fd28ce0>( (URL: file://localhost/var/mobile/Applications/4DD2D219-5AC1- 406F-8020-260B01E46E0C/Documents/GameDB/StoreContent/persistentStore) )
二进VC2
Printing description of document->_persistentStoreCoordinator: Printing description of document->_persistentStoreCoordinator-> persistentStores: < _NSArrayM 0x211d4660>(
)
SIMULATOR
首先进入VC2
Printing description of document->_persistentStoreCoordinator: Printing description of document->_persistentStoreCoordinator-> persistentStores: < _NSArrayM 0x84e4b60>( (URL: file://localhost/Users/Rujul/Library/Application%20Support/iPhone %20Simulator/6.0/Applications/B187169B-8D32-4BB1-AB41-33DB76637D9C/Documents/GameDB/StoreContent/persistentStore))
首先在退出 VC2
打印文档描述->_persistentStoreCoordinator:打印文档描述->_persistentStoreCoordinator-> persistentStores:< _ NSArrayM 0x84e4b60>((URL:file://localhost/Users/Rujul/Library/Application%20Support/iPhone% 20Simulator/6.0/Applications/B187169B-8D32-4BB1-AB41-33DB76637D9C/Documents/GameDB/StoreContent/persistentStore))
二进VC2
Printing description of document->_persistentStoreCoordinator: Printing description of document->_persistentStoreCoordinator-> persistentStores: < _NSArrayM 0xf777910>((URL: file://localhost/Users/Rujul/Library/Application%20Support/iPhone% 20Simulator/6.0/Applications/B187169B-8D32-4BB1-AB41-33DB76637D9C/Documents/GameDB/StoreContent/persistentStore))