6

我正在使用 Java Graphics,但我不断得到“丑陋”的圆圈。

这是我的 Java 程序所做的 在此处输入图像描述

这是在 Matlab 中做的同样的事情在此处输入图像描述

我认为很明显,Java 不像 Matlab 那样“漂亮”,尤其是在圆圈的边缘。请注意,这与分辨率无关......这些图像实际上大小相同。另请注意,我已经在设置渲染提示。

这是一个独立的 Main 函数,您可以运行它来测试它。

package test;

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.geom.AffineTransform;
import java.awt.geom.Ellipse2D;
import java.awt.image.BufferedImage;

import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;

public class SimplePaint02 {

    private static final int LINE_THICKNESS = 4;
    private static final int LINE_GAP = 10;
    private Color lineColor = Color.red;

    public static void main(String[] args) {
        new SimplePaint02();
    }

    public SimplePaint02() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (Exception ex) {
                }

                JFrame frame = new JFrame();
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.setLayout(new BorderLayout());
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class TestPane extends JPanel {

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(100, 100);
        }

        @Override
        public void paintComponent(Graphics g) {

            int radius = 50;
            BufferedImage buffer = new BufferedImage(radius, radius, BufferedImage.TYPE_INT_ARGB);
            Graphics2D g2d = buffer.createGraphics();
            g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
        g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION,RenderingHints.VALUE_INTERPOLATION_BILINEAR);

            Ellipse2D circle = new Ellipse2D.Float(0, 0, radius,radius);
            Shape clip = g2d.getClip();
            g2d.setClip(circle);
            AffineTransform at = g2d.getTransform();

            g2d.setTransform(AffineTransform.getRotateInstance(Math.toRadians(45),radius / 2, radius / 2));

            int gap = LINE_GAP;

            g2d.setColor(Color.WHITE);
            g2d.fill(circle);

            g2d.setColor(lineColor);
            //g2d.setStroke(new BasicStroke(LINE_THICKNESS));
            for (int index = 0; index < 10; index++) {
                int x1 = index*gap-(LINE_THICKNESS/2);
                int y1 = 0;
                int x2 = index*gap+(LINE_THICKNESS/2);
                int y2 = radius;
                int width = x2 - x1;
                int height = y2 - y1;

                g2d.fillRect(x1, y1, width, height);
                //g2d.drawLine(index * gap, 0, index * gap, getRadius());
            }

            g2d.setTransform(at);
            g2d.setClip(clip);
            g2d.dispose();
            g.drawImage(buffer, 0, 0, this);
        }

    }

}
4

5 回答 5

6

编辑:请参阅下面的 Code Guy 的答案以获得解决方案。这被标记为正确,因为最初是乔伊·罗汉(Joey Rohan)发现的!


当我尝试同样的事情时,我得到了平滑的边缘:

  g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,    RenderingHints.VALUE_ANTIALIAS_ON);

在此处输入图像描述

import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;
import java.io.File;
import javax.imageio.ImageIO;

public class DrawSmoothCircle {
    public static void main(String[] argv) throws Exception {
        BufferedImage bufferedImage = new BufferedImage(100, 100, BufferedImage.TYPE_INT_RGB);
        Graphics2D g2d = bufferedImage.createGraphics();

        g2d.setRenderingHint (RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
        g2d.setPaint(Color.green);
        g2d.fillOval(10, 10, 50, 50);
        g2d.dispose();

        ImageIO.write(bufferedImage, "png", new File("e:\\newimage.png"));
    }
}

更新:

经过大量搜索:

代码没有错,但是,

好吧,不幸的是,Java 2D(或至少 Sun 当前的实现)不支持“软剪辑”。

但也有剪辑技巧:点击此链接,您可以实现您的要求。

(另外,我有一个平滑的边缘,因为我没有使用剪辑的东西,在我的上图中)

于 2013-01-20T08:28:24.867 回答
4

这就是答案。我改编了这个网站的大部分代码。看一看:

在此处输入图像描述

这是代码:

public void paintComponent(Graphics g) {

        // Create a translucent intermediate image in which we can perform
        // the soft clipping
        GraphicsConfiguration gc = ((Graphics2D) g).getDeviceConfiguration();
        BufferedImage img = gc.createCompatibleImage(getWidth(), getHeight(), Transparency.TRANSLUCENT);
        Graphics2D g2 = img.createGraphics();

        // Clear the image so all pixels have zero alpha
        g2.setComposite(AlphaComposite.Clear);
        g2.fillRect(0, 0, getWidth(), getHeight());

        // Render our clip shape into the image.  Note that we enable
        // antialiasing to achieve the soft clipping effect.  Try
        // commenting out the line that enables antialiasing, and
        // you will see that you end up with the usual hard clipping.
        g2.setComposite(AlphaComposite.Src);
        g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
        g2.setColor(Color.WHITE);
        g2.fillOval(0, 0, getRadius(), getRadius());

        // Here's the trick... We use SrcAtop, which effectively uses the
        // alpha value as a coverage value for each pixel stored in the
        // destination.  For the areas outside our clip shape, the destination
        // alpha will be zero, so nothing is rendered in those areas.  For
        // the areas inside our clip shape, the destination alpha will be fully
        // opaque, so the full color is rendered.  At the edges, the original
        // antialiasing is carried over to give us the desired soft clipping
        // effect.
        g2.setComposite(AlphaComposite.SrcAtop);
        g2.setColor(lineColor);
        int gap = LINE_GAP;
        AffineTransform at = g2.getTransform();

        g2.setTransform(AffineTransform.getRotateInstance(Math.toRadians(45),getRadius() / 2, getRadius() / 2));

        for (int index = 0; index < 10; index++) {
            int x1 = index*gap-(LINE_THICKNESS/2);
            int y1 = 0;
            int x2 = index*gap+(LINE_THICKNESS/2);
            int y2 = getRadius();
            int width = x2 - x1;
            int height = y2 - y1;

            g2.fillRect(x1, y1, width, height);
        }

        g2.setTransform(at);
        g2.dispose();

        // Copy our intermediate image to the screen
        g.drawImage(img, 0, 0, null);
    }
于 2013-01-20T09:49:29.610 回答
2

更新

好的。然后这个想法是根本不使用剪裁而是通过相互减去区域来制作剪裁形状。

通过减去区域进行裁剪

import java.awt.*;
import java.awt.geom.*;
import java.awt.image.BufferedImage;
import javax.swing.*;

public class SimplePaint02 {

    private static final int LINE_THICKNESS = 4;
    private static final int LINE_GAP = 10;
    private Color lineColor = Color.red;

    public static void main(String[] args) {
        new SimplePaint02();
    }

    public SimplePaint02() {
        EventQueue.invokeLater(new Runnable() {

            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (Exception ex) {
                }

                JFrame frame = new JFrame();
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.setLayout(new BorderLayout());
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class TestPane extends JPanel {

        int radius = 75;

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(radius, radius);
        }

        @Override
        public void paintComponent(Graphics g) {


            Ellipse2D circle = new Ellipse2D.Float(0, 0, radius, radius);
            Area lines = new Area();

            int gap = LINE_GAP;

            for (int index = 0; index < 10; index++) {
                int x1 = index * gap - (LINE_THICKNESS / 2);
                int y1 = 0;
                int x2 = index * gap + (LINE_THICKNESS / 2);
                int y2 = radius;
                int width = x2 - x1;
                int height = y2 - y1;

                Shape lineShape = new Rectangle2D.Double(x1, y1, width, height);
                lines.add(new Area(lineShape));

                //g3d.fillRect(x1, y1, width, height);
                //g2d.drawLine(index * gap, 0, index * gap, getRadius());
            }
            //g2d.setClip(circle);

            Area circleNoLines = new Area(circle);
            circleNoLines.subtract(lines);

            Area linesCutToCircle = new Area(circle);
            linesCutToCircle.subtract(circleNoLines);

            //g2d.setTransform(at);
            BufferedImage buffer = new BufferedImage(radius * 2, radius * 2, BufferedImage.TYPE_INT_ARGB);
            Graphics2D g2d = buffer.createGraphics();

            RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
            g2d.setTransform(AffineTransform.getRotateInstance(Math.toRadians(45), radius / 2, radius / 2));
            g2d.setRenderingHints(rh);
            g2d.setColor(Color.ORANGE);
            g2d.fill(linesCutToCircle);
            g2d.setColor(Color.RED);
            g2d.fill(circleNoLines);

            g2d.dispose();
            g.drawImage(buffer, 0, 0, this);
        }
    }
}

旧代码

部分问题是渲染操作通常不适用于 a Clip,尽管它们将适用于Shape绘制时。我通常通过(最后)绘制Shape本身来解决这个问题。例如

SimplePaint02

此处使用1.5 像素BasicStroke作为红色圆圈 - 平滑由Clip.

import java.awt.*;
import java.awt.geom.AffineTransform;
import java.awt.geom.Ellipse2D;
import java.awt.image.BufferedImage;

import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;

public class SimplePaint02 {

    private static final int LINE_THICKNESS = 4;
    private static final int LINE_GAP = 10;
    private Color lineColor = Color.red;

    public static void main(String[] args) {
        new SimplePaint02();
    }

    public SimplePaint02() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (Exception ex) {
                }

                JFrame frame = new JFrame();
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.setLayout(new BorderLayout());
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class TestPane extends JPanel {

        int radius = 75;
        
        @Override
        public Dimension getPreferredSize() {
            return new Dimension((int)(1.1*radius), (int)(1.1*radius));
        }

        @Override
        public void paintComponent(Graphics g) {

            BufferedImage buffer = new BufferedImage(radius*2, radius*2, BufferedImage.TYPE_INT_ARGB);
            Graphics2D g2d = buffer.createGraphics();
            
            RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
            rh.put(RenderingHints.KEY_DITHERING,RenderingHints.VALUE_DITHER_ENABLE);
            rh.put(RenderingHints.KEY_COLOR_RENDERING,RenderingHints.VALUE_COLOR_RENDER_QUALITY);
            g2d.setRenderingHints(rh);

            Ellipse2D circle = new Ellipse2D.Float(0, 0, radius,radius);
            Shape clip = g2d.getClip();
            g2d.setClip(circle);
            AffineTransform at = g2d.getTransform();

            g2d.setTransform(AffineTransform.getRotateInstance(Math.toRadians(45),radius / 2, radius / 2));

            int gap = LINE_GAP;

            g2d.setColor(Color.WHITE);
            g2d.fill(circle);

            g2d.setColor(lineColor);
            //g2d.setStroke(new BasicStroke(LINE_THICKNESS));
            for (int index = 0; index < 10; index++) {
                int x1 = index*gap-(LINE_THICKNESS/2);
                int y1 = 0;
                int x2 = index*gap+(LINE_THICKNESS/2);
                int y2 = radius;
                int width = x2 - x1;
                int height = y2 - y1;

                g2d.fillRect(x1, y1, width, height);
                //g2d.drawLine(index * gap, 0, index * gap, getRadius());
            }

            g2d.setTransform(at);
            g2d.setClip(clip);
            g2d.setClip(null);
            g2d.setStroke(new BasicStroke(1.5f));
            g2d.draw(circle);
            g2d.dispose();
            g.drawImage(buffer, 0, 0, this);
        }
    }
}
于 2013-01-20T08:32:56.020 回答
1

我使用 drawPolygon 方法通过在具有建议半径的圆的圆周上生成大多数点的数组来绘制圆。代码:

           import java.awt.*;
           import java.applet.*;

            /*<applet code="OnlyCircle" width=500 height=500>
                 </applet>*/

          public class OnlyCircle extends Applet{

            public void paint(Graphics g){


              int r=200;//radius
              int x1=250;//center x coordinate
              int y1=250;//center y coordinate
              double x2,y2;
              double a=0;
              double pi=3.14159;
              int count=0; 
              int i=0;
              int f=0;
              int[] x22=new int[628319];
              int[] y22=new int[628319];

             while(a<=2*pi&&i<628319&&f<628319)
                  {
                   double k=Math.cos(a);
                   double l=Math.sin(a);
                     x2=x1+r*k;
                     y2=y1+r*l;
                  x22[i]=(int)x2;
                  y22[f]=(int)y2;
                   i++;
                   f++;
                   a+=0.00001;
                  }
               int length=x22.length;
               g.drawPolygon(x22,y22,length);
                 }
               }
于 2013-05-29T19:17:08.297 回答
0

您可以启用抗锯齿:

Graphics2D g2 = (Graphics2D) g;
Map<RenderingHints.Key, Object> hints = new HashMap<RenderingHints.Key, Object>();
hints.put(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); 
g2.setRenderingHints(hints);

我还建议您绘制从该paintComponent方法获得的 Graphics 对象,而不是创建一个中间BufferedImage.

于 2013-01-20T08:24:42.500 回答