1

我正在将 Java Maze 应用程序移植到 Android 中。这意味着我正在使用给我的 Java 代码(我没有编写这部分),重写了一些类(即,将 Java 图形更改为 Android 图形,以便它可以在 Android 上运行,并且我已经创建了 Android UI 活动已经。

我的问题是……据我所知,迷宫是用“buildthread”建造的。我试图在迷宫构建过程线程(buildthread)期间进行干预,以更新我的生成活动的进度条。但是当我在我的 Mazebuilder 类中声明我的生成活动,然后使用我的“生成活动”变量 (GA) 尝试将更新的进度号发送回我的 android UI 类时,它会抛出一个空指针预期。

我很确定我在下面的代码中声明了变量并对其进行了初始化。

    public GeneratingActivity GA;

/**
 * Constructor for a randomized maze generation
 */
public MazeBuilder(){
    random = new Random();
}

public MazeBuilder(GeneratingActivity activity){
    random = new Random();
    GA = activity ;
}

此处抛出错误(GA.increaseprogress(...)):

private Seg findPartitionCandidate(Vector<Seg> sl) {
    Seg pe = null ;
    int bestgrade = 5000; // used to compute the minimum of all observed grade values, set to some high initial value
    int maxtries = 50; // constant, only used to determine skip
    // consider a subset of segments proportional to the number of tries, here 50, seems to randomize the access a bit
    int skip = (sl.size() / maxtries);
    if (skip == 0)
        skip = 1;
    for (int i = 0; i < sl.size(); i += skip) {
        Seg pk = (Seg) sl.elementAt(i);
        if (pk.partition)
            continue;
        partiters++;
        if ((partiters & 31) == 0) {
            // During maze generation, the most time consuming part needs to occasionally update the current screen
            // 
            if (GA.increaseProgress(partiters*100/expected_partiters))
            {

                // give main thread a chance to process keyboard events
                try {
                    Thread.currentThread().sleep(10);
                } catch (Exception e) { }
            }
        }
        int grade = grade_partition(sl, pk);
        if (grade < bestgrade) {
            bestgrade = grade;
            pe = pk; // determine segment with smallest grade
        }
    }
    return pe;
}

这是我的生成活动 android 类,它启动迷宫构建过程并具有 increaseprogress 方法:

package edu.wm.cs.cs301.KatzAMaze;

public class GeneratingActivity extends Activity {

private ProgressBar progressBar1;
private int progressBarStatus = 0;

public MazeBuilder mazeBuilder;
public Maze maze;

@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_generating);

    progressBar1 = (ProgressBar) findViewById(R.id.progressBar1);

    Intent intent = getIntent();
    int mazeDifficulty = intent.getIntExtra("difficulty", 0);
    String mazeAlgorithm = intent.getStringExtra("algorithm");

    if (mazeAlgorithm == "Prim's"){
        mazeBuilder = new MazeBuilderPrim();
        mazeBuilder.build(maze, mazeBuilder.skill_x[mazeDifficulty], mazeBuilder.skill_y[mazeDifficulty],
                mazeBuilder.skill_rooms[mazeDifficulty], mazeBuilder.skill_partct[mazeDifficulty]); // changed THIS to maze
    }
    else { 
        mazeBuilder = new MazeBuilder();
        mazeBuilder.build(maze, mazeBuilder.skill_x[mazeDifficulty], mazeBuilder.skill_y[mazeDifficulty],
            mazeBuilder.skill_rooms[mazeDifficulty], mazeBuilder.skill_partct[mazeDifficulty]); // changed THIS to maze
    }

}
public boolean increaseProgress(int percentage){
    progressBar1.setProgress(percentage);
    return true ;
}

@Override
public boolean onCreateOptionsMenu(Menu menu) {
    getMenuInflater().inflate(R.menu.activity_generating, menu);
    return true;
}

// Configures the Back button to bring the user to the Title Screen
public boolean onKeyDown(int keyCode, KeyEvent event) {
    if (keyCode == KeyEvent.KEYCODE_BACK && event.getRepeatCount() == 0) {
        Toast.makeText(this, "Going back to Title Screen", Toast.LENGTH_SHORT).show();
        Log.i("GeneratingActivity", "You have selected to return to the Title Screen");
    }
    return super.onKeyDown(keyCode, event);
}

public void finishGenerating (View view) {
    Button generatingButton = (Button) findViewById(R.id.button1);
    generatingButton.isClickable();
    switch(view.getId()) {
    case R.id.button1:
        if (generatingButton.isPressed()) {
            Toast.makeText(this, "You have selected to Play", Toast.LENGTH_SHORT).show();
            Log.i("GeneratingActivity", "You have selected to Play");
        }
        break;
    }

    Intent intent = new Intent(this, PlayActivity.class);
    startActivity(intent);
}
}

谢谢你的帮助。

4

4 回答 4

2

MazeBuilder使用无参数构造函数创建您的,但您需要使用另一个并传入GeneratingActivity.

于 2013-01-19T03:24:06.347 回答
1

非常感谢@Squonk,正在改变

new MazeBuilder() 

new MazeBuilder(this) 

解决了这个问题。

于 2013-01-20T01:18:02.867 回答
0

我相信当你打电话时GA.increaseProgress(partiters*100/expected_partiters)你的意思是GeneratingActivity.increaseProgress(partiters*100/expected_partiters)。如果这是正确的,那么increaseProgress必须是静态方法。

在这里,GA 为空。

于 2013-01-21T03:03:54.373 回答
-1

Just from a quick look at your code, it doesn't seem as though you are initializing the variable partiters. Since it is called in your GA.increaseprogress(...) function maybe that's causing a problem? It seems as though it would throw an error during the if statement above this call though and there is also a possibility that it is initialized somewhere else? If that is not the case, I'll continue looking at the problem to see if there is a more valid issue.

于 2013-01-19T03:07:18.167 回答