我正在编写一个小程序来模拟动画。我使用 QGLWidget 来显示动态图像以模仿图片动画。基本思想是使用纹理并通过QGLFamebufferOject::blitFramebuffer对其进行更新。每次,图像数组都会改变,然后帧缓冲区也会改变。
代码可以运行,图像可以向前移动,但是图像有斩波问题,或者闪烁,不流畅。
下面是一个类的代码:
GLWidget::GLWidget(QWidget *parent) : QGLWidget(QGLFormat(), parent)
{
makeCurrent();
if (QGLFramebufferObject::hasOpenGLFramebufferBlit()) {
QGLFramebufferObjectFormat format;
render_fbo = new QGLFramebufferObject(640, 480, format);
texture_fbo = new QGLFramebufferObject(640, 480);
} else {
render_fbo = new QGLFramebufferObject(640, 480);
texture_fbo = render_fbo;
}
tile_list = glGenLists(1);
glNewList(tile_list, GL_COMPILE);
glBegin(GL_QUADS);
{
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f);
glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f);
glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f);
}
glEnd();
glEndList();
backbufferImg = new unsigned char[640 * 480 * sizeof(unsigned char) * 3];
}
GLWidget::~GLWidget()
{
}
void GLWidget::initializeGL()
{
}
void GLWidget::resizeGL(int width, int height)
{
}
void GLWidget::paintGL()
{
}
void GLWidget::saveGLState()
{
glPushAttrib(GL_ALL_ATTRIB_BITS);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
}
void GLWidget::restoreGLState()
{
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glPopAttrib();
}
void GLWidget::changeTextureImage(int nextColumn, int direction)
{
// code about chaning backbufferImg
// ...
// call draw
draw();
}
void GLWidget::draw()
{
makeCurrent();
QPainter p(this); // used for text overlay
// save the GL state set for QPainter
saveGLState();
QPainter fbo_painter(render_fbo);
QImage renderImg(backbufferImg, 640, 480, QImage::Format_RGB888);
fbo_painter.begin(render_fbo);
QRect rect(640, 480);
fbo_painter.drawImage(rect, renderImg, rect);
fbo_painter.end();
if (render_fbo != texture_fbo) {
QGLFramebufferObject::blitFramebuffer(texture_fbo, rect, render_fbo, rect);
} else {
// qDebug() << "render_fbo == texture_fbo";
}
// draw into the GL widget
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glViewport(0, 0, width(), height());
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBindTexture(GL_TEXTURE_2D, texture_fbo->texture());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glEnable(GL_TEXTURE_2D);
glPushMatrix();
glScalef(1.0f, 1.0f, 1.0f);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glCallList(tile_list);
glPopMatrix();
// restore the GL state that QPainter expects
restoreGLState();
glFinish();
}