我正在使用这些功能在画布上绘制小圆圈:
这是绘制圆圈的函数:
class Fourmis:
def __init__(self, can, posx, posy, name, radius):
self.can = can
self.largeur_can = int(self.can.cget("width"))
self.hauteur_can = int(self.can.cget("height"))
self.posx = posx
self.posy = posy
self.name = name
self.radius = radius
self.ball1 = self.can.create_oval(self.posy, self.posx, self.posy+radius, self.posx+radius, outline=self.name, fill=self.name, width=2)
self.nx = randrange(-10,10,1)
self.nx /= 2.0
self.ny = randrange(-10,10,1)
self.ny /= 2.0
#self.can.bind("<Motion>", self.destruction, add="+")
self.statut = True
self.move()
def move(self):
if self.statut == True :
self.pos_ball = self.can.coords(self.ball1)
self.posx_ball = self.pos_ball[0]
self.posy_ball = self.pos_ball[1]
if self.posx_ball < 0 or (self.posx_ball + self.radius) > self.largeur_can:
self.nx = -self.nx
if self.posy_ball < 0 or (self.posy_ball + self.radius) > self.hauteur_can:
self.ny = -self.ny
self.can.move(self.ball1, self.nx, self.ny)
self.can.after(10, self.move)
这个创建了画布和圆圈:
class App(Frame):
def __init__(self):
self.root=Tk()
self.can=Canvas(self.root,width=800,height=600,bg="black")
self.can.pack()
self.create(50, "green")
self.create(50, "purple")
def mainloop(self):
self.root.mainloop()
def create(self, i, name):
for x in range(i):
self.x=Fourmis(self.can,100,400, name,0)
我调用这些行来运行项目:
jeu = App()
jeu.mainloop()
在不同线程中执行self.create(50, "green")
的正确方法是什么?self.create(50, "purple")
我尝试了以下方法,但无法正常工作:
class FuncThread(threading.Thread):
def __init__(self, i, name):
self.i = i
self.name = name
threading.Thread.__init__(self)
def run(self):
App.create(self, self.i, self.name)
有人能告诉我如何运行这些线程吗?