我的应用程序有签名板。我使用 DrawView 和 FrameLayout 来显示它。我如何将签名保存在数据库中。下面是我的代码。非常感谢任何建议或帮助。
摘要.java
FrameLayout preview = (FrameLayout) findViewById(R.id.camera_preview);
DrawView drawView = new DrawView(this);
drawView.requestFocus();
preview.addView(drawView);
绘图视图.java
public class DrawView extends View {
private static final float STROKE_WIDTH = 5f;
/** Need to track this so the dirty region can accommodate the stroke. **/
private static final float HALF_STROKE_WIDTH = STROKE_WIDTH / 2;
private Paint paint = new Paint();
private Path path = new Path();
/** Optimizes painting by invalidating the smallest possible area. */
private float lastTouchX;
private float lastTouchY;
private final RectF dirtyRect = new RectF();
public DrawView(Context context) {
super(context);
paint.setAntiAlias(true);
paint.setColor(Color.WHITE);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeWidth(STROKE_WIDTH);
}
/** Erases the signature. */
public void clear() {
path.reset();
// Repaints the entire view.
invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawPath(path, paint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float eventX = event.getX();
float eventY = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
path.moveTo(eventX, eventY);
lastTouchX = eventX;
lastTouchY = eventY;
// There is no end point yet, so don't waste cycles invalidating.
return true;
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_UP:
// Start tracking the dirty region.
resetDirtyRect(eventX, eventY);
// When the hardware tracks events faster than they are delivered,
// the
// event will contain a history of those skipped points.
int historySize = event.getHistorySize();
// Logger.debug("historySize : " + historySize);
for (int i = 0; i < historySize; i++) {
float historicalX = event.getHistoricalX(i);
float historicalY = event.getHistoricalY(i);
expandDirtyRect(historicalX, historicalY);
path.lineTo(historicalX, historicalY);
}
// After replaying history, connect the line to the touch point.
// Logger.debug("eventX " + eventX);
// Logger.debug("eventY " + eventX);
//
// Logger.debug("lastTouchX " + lastTouchX);
// Logger.debug("lastTouchY " + lastTouchY);
//
// if (eventX == lastTouchX && eventY == lastTouchY) {
//
// path.addCircle(eventX, eventY, 20, Path.Direction.CW);
//
// }
path.lineTo(eventX, eventY);
break;
default:
// Logger.debug("Ignored touch event: " + event.toString());
return false;
}
// Include half the stroke width to avoid clipping.
invalidate((int) (dirtyRect.left - HALF_STROKE_WIDTH),
(int) (dirtyRect.top - HALF_STROKE_WIDTH),
(int) (dirtyRect.right + HALF_STROKE_WIDTH),
(int) (dirtyRect.bottom + HALF_STROKE_WIDTH));
lastTouchX = eventX;
lastTouchY = eventY;
return true;
}
/**
* Called when replaying history to ensure the dirty region includes all
* points.
*/
private void expandDirtyRect(float historicalX, float historicalY) {
if (historicalX < dirtyRect.left) {
dirtyRect.left = historicalX;
} else if (historicalX > dirtyRect.right) {
dirtyRect.right = historicalX;
}
if (historicalY < dirtyRect.top) {
dirtyRect.top = historicalY;
} else if (historicalY > dirtyRect.bottom) {
dirtyRect.bottom = historicalY;
}
}
/** Resets the dirty region when the motion event occurs. */
private void resetDirtyRect(float eventX, float eventY) {
// The lastTouchX and lastTouchY were set when the ACTION_DOWN
// motion event occurred.
dirtyRect.left = Math.min(lastTouchX, eventX);
dirtyRect.right = Math.max(lastTouchX, eventX);
dirtyRect.top = Math.min(lastTouchY, eventY);
dirtyRect.bottom = Math.max(lastTouchY, eventY);
}
}