我一直在尝试按照以下说明将 boost 链接到我的 android 应用程序中:
这似乎非常简洁和明智。不幸的是,经过几天的尝试,我看不出我做错了什么,因为最终结果是 ndk-build 关于我尝试包含的 boost 标头返回“没有这样的文件或目录”。
在构建了我需要的 boost 库之后,我将它们复制到 proj.android/jni/boost/include 和 proj.android/jni/boost/lib 中。然后我在 jni 中创建了一个名为 boost-build 的目录,我在其中创建了一个 Android.mk 来处理定义模块以链接到 libboost_serialization 静态库(这是我唯一感兴趣的 boost 库)。
LOCAL_PATH:= $(call my-dir)
# serialization
include $(CLEAR_VARS)
# I'm not sure this is necessary / helpful, but I've tried without it, as well
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../include/boost-1_49 \
# EDIT: replaced previous line from this, at Igor's correction: $(LOCAL_PATH)/../include/boost-1_49/boost \
$(LOCAL_PATH)/../include/boost-1_49/boost/archive \
$(LOCAL_PATH)/../include/boost-1_49/boost/serialization
LOCAL_MODULE:= boost_serialization
LOCAL_SRC_FILES:= ../lib/libboost_serialization-gcc-mt-1_49.a
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/boost-build-includes
include $(PREBUILT_STATIC_LIBRARY)
android项目makefile,proj.android/jni/Android.m:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LDFLAGS= -L$(NDK_ROOT)/sources/crystax/libs/armeabi-v7a/4.6.3 -Lcrystax
LOCAL_CPPFLAGS += -fexceptions
LOCAL_CPPFLAGS += -frtti
LOCAL_MODULE := game_shared
LOCAL_MODULE_FILENAME := libgame
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/HelloWorldScene.cpp \
../../Classes/TitleScene.cpp \
../../Classes/GameSettings.cpp \
../../Classes/Cutscene.cpp \
../../Classes/HighScoreTable.cpp \
../../Classes/MaskNode.cpp \
../../Classes/MenuResponder.cpp \
../../Classes/HudElementBg.cpp \
../../Classes/OHRCharSelectMenu.cpp \
../../Classes/OHRDifficultySelectMenu.cpp \
../../Classes/Types.cpp \
../../Classes/OHRMainMenu.cpp
# I've tried with / without this variable, as well, with the same result
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
$(LOCAL_PATH)/../include/boost-1_49 \
# EDIT: replaced previous line from this, at Igor's correction: $(LOCAL_PATH)/../include/boost-1_49/boost \
$(LOCAL_PATH)/../boost/include/boost-1_49/boost/archive \
$(LOCAL_PATH)/../boost/include/boost-1_49/boost/serialization
LOCAL_WHOLE_STATIC_LIBRARIES := boost_serialization cocos2dx_static cocosdenshion_static cocos_extension_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,CocosDenshion/android) \
$(call import-module,boost-build) \
$(call import-module,cocos2dx)
现在,当我运行 ndk-build 编译源代码时,我收到以下错误:
Compile++ thumb : game_shared <= main.cpp
Compile++ thumb : game_shared <= AppDelegate.cpp
In file included from jni/../../Classes/MapUtils.h:2:0,
from jni/../../Classes/Types.h:3,
from jni/../../Classes/menuresponder.h:2,
from jni/../../Classes/OHRMainMenu.h:2,
from jni/../../Classes/TitleScene.h:10,
from jni/../../Classes/AppDelegate.cpp:6:
jni/../../Classes/BoostUtils.h:2:36: fatal error: boost/archive/tmpdir.hpp: No such file or directory
(BoostUtils.h 是一个只包含一堆与序列化相关的头文件的头文件)
#include <boost/archive/tmpdir.hpp>
#include <boost/archive/text_iarchive.hpp>
#include <boost/archive/text_oarchive.hpp>
#include <boost/serialization/base_object.hpp>
#include <boost/serialization/utility.hpp>
#include <boost/serialization/list.hpp>
#include <boost/serialization/vector.hpp>
#include <boost/serialization/assume_abstract.hpp>
现在,今晚恰好一次,运行它会生成一堆 .so 和 .a,包括 libbost_serialization.so,在 proj.android/obj/local 中。尽管删除了 /obj 目录,但我一直无法生成它。同样奇怪的是,尽管本文顶部的链接提出了建议,但在运行 ndk-build 时并未创建 /libs 目录。但是,我不能 100% 确定 .so 甚至需要生成。
因此,对于我的生活,我无法确定这里的问题。任何解决方案或方向将不胜感激。