我创建了一个JTable
具有定制模型和特征的模型。我有一个很长的书面课程,可以正确执行设置和渲染。我看到该.getSelectedRows()
方法不起作用,并且永远不会评估为值。我试图获取选择的第一行和最后一行的索引。这是我的代码。
public void actionPerformed(ActionEvent event) {
String command = event.getActionCommand();
rows = table.getSelectedRows();
firstRow = rows[0];
int rowCount = rows.length;
lastRow = rows[(rowCount - 1)];
if (command.equals("Run Threw")) {
}else if (command.equals("Shield Bash")) {
this.attack(firstRow, lastRow, command);
}
public boolean block (int defendersRow) {
}
public boolean fumble (int attackersRow) {
}
public boolean dodge (int defendersRow) {
}
public boolean critical (int attackersRow, int attackRoll) {
}
public void attack(int firstRow, int lastRow, String command) {
command = this.command;
firstRow = this.firstRow;
lastRow = this.lastRow;
if (command == "Bludgeon" || command == "React" || command == "ShieldBash") {
attackersRow = this.lastRow;
defendersRow = this.firstRow;
}else if(command == "Attack" || command == "Skill") {
attackersRow = this.firstRow;
defendersRow = this.lastRow;
}else {
}
table.setValueAt(true, attackersRow, 16);
fumbled = this.fumble(attackersRow);
if (fumbled == true) {
outputString = "fumbled";
}
Object maxDamageObject = table.getValueAt(attackersRow, 10);
int maxDamage = (Integer) maxDamageObject;
attackRoll = generator.nextInt(100) + 1;
this.critical(attackersRow, attackRoll);
if (criticaled == true) {
outputString = "criticaled";
}
dodged = this.dodge(defendersRow);
if (dodged == true) {
outputString = "dodged";
}
blocked = this.block(defendersRow);
if (blocked == true) {
outputString = "blocked";
}
int defenseRoll = generator.nextInt(100) + 1;
Object attackBaseObject = table.getValueAt(attackersRow, 6);
Object defenseBaseObject = table.getValueAt(defendersRow, 11);
int attackBase = (Integer) attackBaseObject;
int defenseBase = (Integer) defenseBaseObject;
int attack = attackRoll + attackBase;
int defense = defenseRoll + defenseBase;
Object minDamageObject = table.getValueAt(attackersRow, 9);
int minDamage = (Integer) minDamageObject;
damage = generator.nextInt((maxDamage - minDamage))+minDamage;
if (criticaled == true) {
damage = maxDamage * 2;
}else if (attack >= (defense + 50)) {
damage = damage * 2;
}else if (attack >= defense) {
damage = damage;
}else {
damage = 0;
}
this.outputSelection(outputString, attackersRow, defendersRow, command, damage);
this.damage(defendersRow, damage);
}
private void damage(int defendersRow, int damage) {
}
private void outputSelection(String outputString, int attackersRow, int defendersRow, String command, int damage) {
}