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为了演示我遇到的问题,我编写了下面的简单示例,该示例绘制了一条曲线和一条跟随光标的黑线。

有人可以解释为什么当我增加“numPointsMul”时,与鼠标的交互和光标线的绘制变得非常滞后?

为什么图形中的点数会这样影响指针的绘制呢?请注意,我已关闭所有命中测试,并且该图仅在OnRender.

我收集到增加点数会导致OnRender函数花费更长的时间,但我不明白为什么它会导致指针的绘制滞后,因为OnRender当光标移动时不会被调用,而是会调用 Invalidation 事件。看起来命中测试仍在进行中?

<Window x:Class="WpfApplication4.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:local="clr-namespace:WpfApplication4"
        Title="MainWindow" Height="800" Width="1024" WindowStartupLocation="CenterScreen">

    <local:UserControl1/>

</Window>


<UserControl x:Class="WpfApplication4.UserControl1"
             xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
             xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
             IsEnabled="False" IsHitTestVisible="False">
    <Line Name="m_line" Stroke="Black"/>
</UserControl>

 public partial class UserControl1 : UserControl
    {
        public UserControl1()
        {
            InitializeComponent();

            Application.Current.MainWindow.PreviewMouseMove += new MouseEventHandler(MainWindow_PreviewMouseMove);
        }

        void MainWindow_PreviewMouseMove(object sender, MouseEventArgs e)
        {
            m_line.X1 = m_line.X2 = Mouse.GetPosition(this).X;
            m_line.Y1 = 0;
            m_line.Y2 = ActualHeight; 
        }

        protected override void OnRender(DrawingContext drawingContext)
        {
            base.OnRender(drawingContext);

            drawingContext.DrawRectangle(Brushes.Green, null, new Rect(0, 0, ActualWidth, ActualHeight));

            Pen p = new Pen(Brushes.Black, 1);

            StreamGeometry streamGeometry = new StreamGeometry();
            using (StreamGeometryContext geometryContext = streamGeometry.Open())
            {
                double numPointsMul = 1;
                int count = (int)(ActualWidth * numPointsMul);
                for (int i = 0; i < count; ++i)
                {
                    double y = ActualHeight / 2 + 20 * Math.Sin(i * 0.1);

                    if (i == 0)
                    {
                        geometryContext.BeginFigure(new Point(i , y), true, true);
                    }
                    else
                    {
                        geometryContext.LineTo(new Point(i, y), true, true);
                    }
                }
            }

            drawingContext.DrawGeometry(Brushes.Red, p, streamGeometry);
        }
    }
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