2

我有两节课:

/*Switch.h*/
    class CSwitch : public CDeviceEntity {}
/*EndSystem.h*/
    class CEndSystem : public CDeviceEntity {}

但是当我使用时:

CDeviceEntity* dev = NULL;
dev = topo->headList[i]->node;
if ( DYNAMIC_DOWNCAST( CEndSystem, dev ) != NULL ) {}

" DYNAMIC_DOWNCAST" 总是not NULL在 dev 是class CEndSystemor时返回class CSwitch

如果使用:

/*Switch.h*/
    class CSwitch : public CDeviceEntity { DECLARE_DYNAMIC(CSwitch) } 
    and
/*Switch.cpp*/
    IMPLEMENT_DYNAMIC(CSwitch, CDeviceEntity)
/*EndSystem.h*/
    class CEndSystem : public CDeviceEntity { DECLARE_DYNAMIC(CEndSystem) }
    and
/*EndSystem.cpp*/
    IMPLEMENT_DYNAMIC(CEndSystem, CDeviceEntity)

" "根据orDYNAMIC_DOWNCAST返回NULLor 。not NULLclass CEndSystemclass CSwitch

为什么“ DECLARE_DYNAMIC”和“ IMPLEMENT_DYNAMIC”对“ ”是必需的DYNAMIC_DOWNCAST

/*Algorithm.h*/
static int getESNum();

/*Algorithm.cpp*/
int CAlgorithm::getESNum()
{
    int count = 0;
    CDeviceEntity* dev = NULL;
    for (int i = 0; i < topo->nodeNum; i++)
    {
        dev = topo->headList[i]->node;
        if ( DYNAMIC_DOWNCAST( CEndSystem, dev ) != NULL )
        {
            count++;
        }
    }

    return count;
}

/*Algorithm.h*/
static int getSWNum();

/*Algorithm.cpp*/
int CAlgorithm::getSWNum()
{
    int count = 0;
    CDeviceEntity* dev = NULL;
    for (int i = 0; i < topo->nodeNum; i++)
    {
        dev = topo->headList[i]->node;
        if ( DYNAMIC_DOWNCAST(CSwitch, dev) != NULL )
        {
            count++;
        }
    }

    return count;
}

并且在保存文档时会在序列化中调用这些函数。

4

1 回答 1

6

DYNAMIC_DOWNCAST 是对您过去在编译器提供RTTI信息之前必须进行动态转换的方式的回归。转换信息是使用宏 DECLARE_DYNAMIC 和 IMPLEMENT_DYNAMIC 创建的,它们使用类 CRuntimeClass 来确定转换是否有效。

DYNAMIC_DOWNCAST 只是这样做:

CObject* AFX_CDECL AfxDynamicDownCast(CRuntimeClass* pClass, CObject* pObject)
{
    if (pObject != NULL && pObject->IsKindOf(pClass))
        return pObject;
    else
        return NULL;
}

DECLARE_DYNAMIC 宏添加了以下代码:

#define DECLARE_DYNAMIC(class_name) \
protected: \
    static CRuntimeClass* PASCAL _GetBaseClass(); \
public: \
    static const CRuntimeClass class##class_name; \
    static CRuntimeClass* PASCAL GetThisClass(); \
    virtual CRuntimeClass* GetRuntimeClass() const; \

添加 IMPLEMENT_DYNAMIC 添加此代码:

#define IMPLEMENT_RUNTIMECLASS(class_name, base_class_name, wSchema, pfnNew, class_init) \
CRuntimeClass* PASCAL class_name::_GetBaseClass() \
    { return RUNTIME_CLASS(base_class_name); } \
AFX_COMDAT const CRuntimeClass class_name::class##class_name = { \
    #class_name, sizeof(class class_name), wSchema, pfnNew, \
        &class_name::_GetBaseClass, NULL, class_init }; \
CRuntimeClass* PASCAL class_name::GetThisClass() \
    { return _RUNTIME_CLASS(class_name); } \
CRuntimeClass* class_name::GetRuntimeClass() const \
    { return _RUNTIME_CLASS(class_name); }

#define IMPLEMENT_DYNAMIC(class_name, base_class_name) \
    IMPLEMENT_RUNTIMECLASS(class_name, base_class_name, 0xFFFF, NULL, NULL)

我想很少有人仍然将它用于新项目,而是更喜欢 C++ 标准dynamic_cast<>调用(以及static_castand reinterpret_cast)。

于 2013-01-14T13:48:17.310 回答