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我是three.js和一般3d编程的新手,我用three.js绘制了一个扇区,我可以在一个方向上看到对象,但我在相反的方向上看不到它,似乎是三个。这里的js例子有同样的现象,我怎么能看到两个dretions中的对象?

var squareShape = new THREE.Shape();
var arc = 1/6*Math.PI
var len = 20
squareShape.moveTo( 0,0 );
squareShape.absarc( 0, 0, 20, 4/3*Math.PI, 5/3*Math.PI, false );
squareShape.moveTo( 0, 0 );
var geometry = new THREE.ExtrudeGeometry( squareShape,  {amount:0.1} );
var mesh = THREE.SceneUtils.createMultiMaterialObject( geometry, [ new THREE.MeshLambertMaterial( { color: 0xff0000 ,opacity: 1.0} ), new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true, transparent: true ,opacity: 1.0} ) ] );
mesh.position.set( 10, 10, 10  );
mesh.rotation.set( Math.PI/2, 0, Math.PI/2 );
scene.add( mesh );
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1 回答 1

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在你的情况下,这将是

new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 1.0, side: THREE.DoubleSide } )
于 2013-01-14T01:59:27.137 回答