这些错误在我的游戏服务器上越来越频繁。它们导致服务器不断关闭并重新启动......
System.Net.Sockets.SocketException (0x80004005): An established connection was aborted by the software in your host machine
at System.Net.Sockets.Socket.BeginSend(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags, AsyncCallback callback, Object state)
at iRP.Game.Sessions.Session.SendData(Byte[] Data)
这是生成这些错误的代码:
public void SendData(byte[] Data)
{
try
{
if (mSocket == null)
{
//Output.WriteLine("[SND] Socket has a null exception, which means it is now invalid. Remove this socket!", OutputLevel.CriticalError);
}
else
{
mSocket.BeginSend(Data, 0, Data.Length, SocketFlags.None, sendCallback, mSocket);
}
}
catch (Exception e)
{
string WhatToWrite = "Error handled (SESSION): " + e.ToString() + "\n\n" + e.Message + "\n\nStack: " + e.StackTrace + Environment.NewLine + "\n\n";
File.AppendAllText(Environment.CurrentDirectory + "\\data\\fatal.txt", WhatToWrite);
Program.Stop();
}
}
缓冲区大小设置正确,我们在套接字上使用 KeepAlive 并使用发送和接收超时。
人们建议禁用防火墙会有所帮助,但每当我这样做时,我们的游戏服务器(专用服务器)都会重新启动,就好像它受到攻击一样,所以防火墙必须保持启用状态。
其他人对此有任何其他解决方案吗?
PS:我们支持 DDoS 缓解服务,这可能会限制连接数......