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我正在开发一个java纸牌游戏,它接近纸牌游戏的。我有很多结构,但现在我被卡住了,我无法打印它。它有不同数量的玩家 - 我需要它为每个玩家发五张牌 - 显示每个玩家收到了哪些牌。我认为“Session.dealHands”方法存在问题。希望大家能帮忙。

会话类

import java.util.ArrayList;
import java.util.Collections;

public class Session {

    // Variables
    static int numberOfPlayers = PlayGame.generateRandom(2, 10);
    Player player[] = new Player[numberOfPlayers];
    static int numberOfRounds;
    static int leadPlayer = 1;

    // Initializes the class Deck and assign it to DeckOfCards
    static Deck deckOfCards = new Deck();

    public static void initializeSession() {
        // initializes the deck from Deck class
        Deck.createDeck();
        // Creates an array of players
        Player player[] = new Player[numberOfPlayers];

        for (int i = 0; i < Session.numberOfPlayers; i++) {
            player[i] = new Player(i);
        }
        // Makes the possible amount of rounds determined by numberOfPlayers
    maxRounds();
    whoIsLeadPlayer();


        System.out.println("Welcome - The Game has Startet");
        System.out.println("\n" + "The number of Players " + numberOfPlayers);
        System.out.println("Number of rounds is: " + numberOfRounds);
        System.out.println("\n" + "The leadPlayer is: " + leadPlayer );

        //playSession(player);
    }
public static void whoIsLeadPlayer(){
    //for(leadPlayer = 1; leadPlayer < numberOfPlayers; leadPlayer++){
        //Player pls = new Player();

    //}


}

    private static void maxRounds() {
            if (numberOfPlayers == 2) {
                numberOfRounds = 5;
            } else if (numberOfPlayers == 3) {
                numberOfRounds = 3;
            } else if (numberOfPlayers < 6) {
                numberOfRounds = 2;
            } else {
                numberOfRounds = 1;
            }       
    }

    public static void playSession(Player player[]) {
        for (int i = 0; i < Session.numberOfRounds; i++) {

            dealHands(player);
            playRound(player);

        }
    }

    // Should be able to deal a Hand
    public static void dealHands(Player player[]) {
    for (int i = 0; i < 4; i++){
        Card currentCard = deckOfCards.getCard(PlayGame.generateRandom(0, 52));
        player[i].hand.add(new Card(Card.rank, Card.suit));
        //System.out.println(player[i].hand);
    }



        /*for (int i = 0; i <= 4; i++) {
            Card currentCard = deckOfCards.getCard(PlayGame.generateRandom(0, deckOfCards.cards.size()));
            player[i].hand.add(new Card(currentCard.getRank(), Card.getSuit()));
        }*/

    }

    public static void playRound(Player player[]) {
        for (int i = 0; i < Session.numberOfPlayers; i++) {
            playTurn(player);
        }
    }

    public static void playTurn(Player player[]) {
        // placeCard();
    }

    private static void placeCard() {

    }

    public static void printCards(Player player[]) {
        // Card card;
        for (int i = 0; i <= Session.numberOfPlayers; i++) {
            for (int j = 0; j <= player[i].hand.size(); j++) {
                Card card = player[i].hand.get(j);
                System.out.println("player" + i + "card " + card.getSuit() + ""
                        + card.getRank());

            }
        }
    }
}

甲板等级

import java.util.ArrayList;

public class Deck {
    // Create Arraylist to store deck of cards
    static ArrayList<Card> cards = new ArrayList<Card>();

    // Adds numbers to the ArrayList
    public static void createDeck() {
        for (int suit = 0; suit < 3; suit++) {
            for (int rank = 0; rank < 12; rank++) {
                cards.add(new Card(suit, rank));
            }
        }
    }

    // Get Card Method to get a card from the Card class
    public Card getCard(int iD) {
        //Card card = ID;
        Card gC = new Card(Card.getRank(), Card.getSuit());
        cards.remove(iD);
        return gC;
    }
}

卡类

import java.util.*;

public class Card {

    static int rank;
    static int suit;

    public static int getRank() {
        return rank;
    }

    public void setRank(int rank) {
        this.rank = rank;
    }

    public static int getSuit() {
        return suit;
    }

    public void setSuit(int suit) {
        this.suit = suit;
    }

    public Card(int rank, int suit) {
        this.rank = rank;
        this.suit = suit;
    }
}

玩家等级

import java.util.ArrayList;
import java.util.Collections;

public class Player {

    boolean leadPlayer;
    int score;
    ArrayList<Card> hand = new ArrayList<Card>();

    // Getters and Setter methods to be implemented later
    public int getScore() {
        return score;
    }

    public void setScore(int score) {
        this.score = score;
    }

    public int getPlayerID() {
        return playerID;
    }

    public void setPlayerID(int playerID) {
        playerID = 1;
        this.playerID = playerID;
    }

    public ArrayList<Card> getHand() {
        return hand;
    }

    public void setHand(ArrayList<Card> hand) {
        this.hand = hand;
    }

    public boolean isLeadPlayer() {
        return leadPlayer;
    }

    public void setLeadPlayer(boolean leadPlayer) {
        Session.leadPlayer++;
        this.leadPlayer = leadPlayer;
    }

    int playerID;

    // Constructor to call when using a Player
    public Player(int playerID) {
        this.playerID = playerID;
    }
}

主班

import java.util.Random;

public class PlayGame {

    // Starts the program
    public static void main(String[] args) {

        Session.initializeSession();

    }

    public static int generateRandom(int min, int max) {
        Random r = new Random();
        int random = r.nextInt(max - min) + min;
        return random;
    }
}
4

1 回答 1

3

请摆脱那些静态方法和字段!

public class Card {

    static int rank; // ???????
    static int suit; // ???????

    public static int getRank() { // ???????
        return rank;
    }

    public void setRank(int rank) {
        this.rank = rank;
    }

    public static int getSuit() { // ???????
        return suit;
    }

这是没有意义的,因为任何卡片都不会有自己的花色和等级字段,因为它们将是类而不是实例的属性。使它们成为所有非静态实例字段和方法。

实际上,除了 main 方法之外,您上面的代码中可能没有任何内容应该是静态的。

编辑:
此外,这需要更改:

player[i].hand.add(new Card(Card.rank, Card.suit));

你试图获得职业卡片的等级和花色,在逻辑上并不合理。你想用这个来达到什么目的?

于 2013-01-12T19:55:13.700 回答