我正在使用Convolution Matrix
我的 android 应用程序制作图像浮雕。我已经为它定义了类:
public class ConvolutionMatrix {
public static final int SIZE = 3;
public double[][] Matrix;
public double Factor = 1;
public double Offset = 1;
public ConvolutionMatrix(int size) {
Matrix = new double[size][size];
}
public void setAll(double value) {
for (int x = 0; x < SIZE; ++x) {
for (int y = 0; y < SIZE; ++y) {
Matrix[x][y] = value;
}
}
}
public void applyConfig(double[][] config) {
for (int x = 0; x < SIZE; ++x) {
for (int y = 0; y < SIZE; ++y) {
Matrix[x][y] = config[x][y];
}
}
}
public static Bitmap computeConvolution3x3(Bitmap src,
ConvolutionMatrix matrix) {
int width = src.getWidth();
int height = src.getHeight();
Bitmap result = Bitmap.createBitmap(width, height, src.getConfig());
int A, R, G, B;
int sumR, sumG, sumB;
int[][] pixels = new int[SIZE][SIZE];
for (int y = 0; y < height - 2; ++y) {
for (int x = 0; x < width - 2; ++x) {
// get pixel matrix
for (int i = 0; i < SIZE; ++i) {
for (int j = 0; j < SIZE; ++j) {
pixels[i][j] = src.getPixel(x + i, y + j);
}
}
// get alpha of center pixel
A = Color.alpha(pixels[1][1]);
// init color sum
sumR = sumG = sumB = 0;
// get sum of RGB on matrix
for (int i = 0; i < SIZE; ++i) {
for (int j = 0; j < SIZE; ++j) {
sumR += (Color.red(pixels[i][j]) * matrix.Matrix[i][j]);
sumG += (Color.green(pixels[i][j]) * matrix.Matrix[i][j]);
sumB += (Color.blue(pixels[i][j]) * matrix.Matrix[i][j]);
}
}
// get final Red
R = (int) (sumR / matrix.Factor + matrix.Offset);
if (R < 0) {
R = 0;
} else if (R > 255) {
R = 255;
}
// get final Green
G = (int) (sumG / matrix.Factor + matrix.Offset);
if (G < 0) {
G = 0;
} else if (G > 255) {
G = 255;
}
// get final Blue
B = (int) (sumB / matrix.Factor + matrix.Offset);
if (B < 0) {
B = 0;
} else if (B > 255) {
B = 255;
}
// apply new pixel
result.setPixel(x + 1, y + 1, Color.argb(A, R, G, B));
}
}
// final image
return result;
}
}
它给了我正确的结果,但计算结果需要太多时间。有什么方法可以让计算更快、更高效?