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我有这个 .fla 文件,在您单击开火按钮之前,它不会播放狙击手射击的声音。现在它在玩游戏时玩了 3-4 次,甚至没有播放应该与它一起玩的电影剪辑。

请帮忙!!!!

我刚刚遇到了这个问题,并检查了我知道解决它的所有可能方法。我不知道这是否是一个错误,但我需要立即修复它,否则这个游戏,我们的论文,完蛋了!:(((((

下载链接:名称为 sample_1,大小接近 8mb,保存为 flash pro 6 格式。

@musefan 要求的示例代码。

这是第一阶段。正如您所注意到的,它不需要播放任何音乐。

function shootfired():void{
    if(sample_1.reloading == 0 && sample_1.GamePlaying == true){

            if(MC_SniperGun.MC_Sniper.MC_SniperScope.RedDot.hitTestObject(mission.civillian1)){//if     fired on target
            if(mission.civillian1.currentLabel != "death"){ 
                mission.civillian1.gotoAndPlay("death");
                trace("target hit!");
            }
        }

        else if(MC_SniperGun.MC_Sniper.MC_SniperScope.RedDot.hitTestObject(mission.civillian2)){//if fired on target
            if(mission.civillian2.currentLabel != "death"){ 
                mission.civillian2.gotoAndPlay("death");
                trace("target hit!");
            }
        }

        else if(MC_SniperGun.MC_Sniper.MC_SniperScope.RedDot.hitTestObject(mission.civillian3)){//if fired on target
            if(mission.civillian3.currentLabel != "death"){ 
                mission.civillian3.gotoAndPlay("death");
                trace("target hit!");
            }
        }

        else if(MC_SniperGun.MC_Sniper.MC_SniperScope.RedDot.hitTestObject(mission.civillian4)){//if fired on target
            if(mission.civillian4.currentLabel != "death"){ 
                mission.civillian4.gotoAndPlay("death");
                trace("target hit!");
            }
        }

        else if(MC_SniperGun.MC_Sniper.MC_SniperScope.RedDot.hitTestObject(mission.civillian5)){//if fired on target
            if(mission.civillian5.currentLabel != "death"){ 
                mission.civillian5.gotoAndPlay("death");
                trace("target hit!");
            }
        }

        else if(MC_SniperGun.MC_Sniper.MC_SniperScope.RedDot.hitTestObject(mission.civillian6)){//if fired on target
            if(mission.civillian6.currentLabel != "death"){ 
                mission.civillian6.gotoAndPlay("death");
                trace("target hit!");
            }
        }

        else if(MC_SniperGun.MC_Sniper.MC_SniperScope.RedDot.hitTestObject(mission.civillian7)){//if fired on target
            if(mission.civillian7.currentLabel != "death"){ 
                mission.civillian7.gotoAndPlay("death");
                trace("target hit!");
            }
        }

        else if(MC_SniperGun.MC_Sniper.MC_SniperScope.RedDot.hitTestObject(mission.target1)){//if fired on target
            if(mission.target1.currentLabel != "death"){
                mission.target1.gotoAndPlay("death");
            }
        }

        else if(MC_SniperGun.MC_Sniper.MC_SniperScope.RedDot.hitTestObject(mission.target2)){//if fired on target
            if(mission.target2.currentLabel != "death"){
                mission.target2.gotoAndPlay("death");
            }
        }
        MC_SniperGun.MC_Sniper.gotoAndPlay(2);
    }
}

接下来这是狙击枪的代码,再次没有音乐被调用。

import flash.events.*;
import flash.geom.Rectangle;

SniperFunction();
function SniperFunction():void{

    stop();
    MC_SniperGun.addEventListener(TouchEvent.TOUCH_BEGIN, Tdrag);
    MC_SniperGun.addEventListener(TouchEvent.TOUCH_END, Tdrop);

    function Tdrag(e:TouchEvent){
        MC_SniperGun.MC_Sniper.startTouchDrag(e.touchPointID, false, boundArea);
    }
    function Tdrop(e:TouchEvent) { 
        MC_SniperGun.MC_Sniper.stopTouchDrag(e.touchPointID); 
    }

    MC_SniperGun.addEventListener(MouseEvent.MOUSE_DOWN, drag);
    MC_SniperGun.addEventListener(MouseEvent.MOUSE_UP, drop);

    function drag(event:MouseEvent):void {
        MC_SniperGun.MC_Sniper.startDrag(false,boundArea);
    }

    function drop(event:MouseEvent):void {
        MC_SniperGun.MC_Sniper.stopDrag();
    }
    gotoAndPlay("mission" + sample_1.MissionNumber);
}

最后是来自包含狙击枪动画的movieclip 的代码。

SniperShot();
function SniperShot():void{
    sample_1.reloading = 1;
    trace("Sniper Shot");
}

包含狙击枪动画的影片剪辑有一个具有声音属性的帧,当播放该特定帧时,将播放狙击手音乐文件,但是当我玩该游戏时,动画不播放但狙击手音乐文件播放3-4次不按开火按钮。

4

1 回答 1

1

将 my.mp3 替换为保存到您的音乐库中的声音

var snd:Sound = new Sound();
snd.load(new URLRequest("my.mp3"));
snd.play();

然后让它去狙击动画

于 2013-01-11T03:11:46.407 回答