我为我的服务器编写了这段代码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Threading;
using System.Net.Sockets;
using System.IO;
namespace ConsoleApplication1
{
class Program
{
private static bool terminate;
public static bool Terminate
{
get { return terminate; }
}
private static int clientNumber = 0;
private static TcpListener tcpListener;
static void Main(string[] args)
{
StartServer();
Console.Read();
}
private static void StartServer()
{
try
{
Console.WriteLine("Server starting...");
tcpListener = new TcpListener(IPAddress.Parse("127.0.0.1"), 8000);
terminate = false;
tcpListener.Start();
tcpListener.BeginAcceptTcpClient(ConnectionHandler, null);
Console.ReadLine();
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
finally
{
Console.WriteLine("Server stopping...");
terminate = true;
if (tcpListener != null)
{
tcpListener.Stop();
}
}
}
private static void ConnectionHandler(IAsyncResult result)
{
TcpClient client = null;
try
{
client = tcpListener.EndAcceptTcpClient(result);
}
catch (Exception)
{
return;
}
tcpListener.BeginAcceptTcpClient(ConnectionHandler, null);
if (client!=null)
{
Interlocked.Increment(ref clientNumber);
string clientName = clientNumber.ToString();
new ClientHandler(client, clientName);
}
}
}
}
class ClientHandler
{
private TcpClient client;
private string ID;
internal ClientHandler(TcpClient client, string ID)
{
this.client = client;
this.ID = ID;
Thread thread = new Thread(ProcessConnection);
thread.IsBackground = true;
thread.Start();
}
private void ProcessConnection()
{
using (client)
{
using (BinaryReader reader=new BinaryReader(client.GetStream()))
{
if (reader.ReadString()==Responses.RequestConnect)
{
using (BinaryWriter writer=new BinaryWriter(client.GetStream()))
{
writer.Write(Responses.AcknowledgeOK);
Console.WriteLine("Client: "+ID);
string message = string.Empty;
while (message!=Responses.Disconnect)
{
try
{
message = reader.ReadString();
}
catch
{
continue;
}
if (message==Responses.RequestData)
{
writer.Write("Data Command Received");
}
else if (message==Responses.Disconnect)
{
Console.WriteLine("Client disconnected: "+ID);
}
else
{
Console.WriteLine("Unknown Command");
}
}
}
}
else
{
Console.WriteLine("Unable to connect client: "+ID);
}
}
}
}
}
class Responses
{
public const string AcknowledgeOK = "OK";
public const string AcknowledgeCancel = "Cancel";
public const string Disconnect = "Bye";
public const string RequestConnect = "Hello";
public const string RequestData = "Data";
}
此代码以多线程方式侦听客户端请求。我无法理解如何区分连接到我的此服务器的不同客户端以及哪个客户端正在断开连接并请求不同的命令。
我的客户代码是:
private static void clietnRequest(string message,ref string response)
{
using (TcpClient client = new TcpClient())
{
if (!client.Connected)
{
client.Connect(IPAddress.Parse("127.0.0.1"), 8000);
using (NetworkStream networkStream = client.GetStream())
{
using (BinaryWriter writer = new BinaryWriter(networkStream))
{
writer.Write(Responses.RequestConnect);
using (BinaryReader reader = new BinaryReader(networkStream))
{
if (reader.ReadString() == Responses.AcknowledgeOK)
{
response = Responses.AcknowledgeOK;
}
}
}
}
}
}
}
这段代码将客户端连接到服务器,但我无法再发送消息。如果客户端已连接,我想在我的应用程序中然后他可以向服务器发送命令。而不是每次都这样做,而是充当服务器的新客户端。我在这里遗漏了一些东西,请引导我朝着正确的方向前进。我对 c# 网络编程完全陌生。请帮助我改进我的代码。Tcp Listener 和 Tcp Client 对这种情况有效还是我需要使用 Sockets?