我相信这很简单,也许我只是以不同的方式看待它,我有一个普通战舰布局的 jpg,我也有一个用 Jpanel 完成的实际网格,为了让我的游戏更花哨,我希望拥有 jpanel网格覆盖 jpeg 使其看起来更逼真。当我导入 jpeg 时,它将图像放置在每个网格中。这是可以理解的,我创建了一个网格类的新实例。6乘6
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.io.*;
import javax.imageio.ImageIO;
import javax.swing.*;
import javax.swing.border.LineBorder;
public class Grid extends JPanel {
private int row;
private int column;
BufferedImage img;
private BattleShipsClient parent;
public Grid(int row , int column, BattleShipsClient gui)
{
this.row = row;
this.column = column;
this.parent = gui;
setBorder(new LineBorder(Color.black,1));
addMouseListener(new ClickListener());
/*
try {
img = ImageIO.read(new File("Battleships.jpg"));
} catch (IOException e) {
}*/
}
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
//g.drawImage(img, 0, 0, null);
}
private class ClickListener extends MouseAdapter
{
}
}
这是我的网格类,导入图像的代码已被注释掉,因为它在这个地方不起作用
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.File;
import java.io.IOException;
import java.net.*;
import javax.imageio.ImageIO;
import javax.swing.*;
import javax.swing.border.*;
public class BattleShipsClient implements Runnable, BattleShipConstants{
//6 rows and 6 collunms
private Grid [][] grid = new Grid[6][6];
private DataInputStream fromServer;
private DataOutputStream toServer;
BufferedImage img;
JFrame j = new JFrame();
public BattleShipsClient()
{
JPanel p = new JPanel();
p.setLayout(new GridLayout(6,6,0,0));
for (int i=0;i<6;i++)
for(int j=0;j<6;j++)
p.add(grid[i][j] = new Grid(i,j,this));
p.setBorder(new LineBorder(Color.black,1));
j.add(p,BorderLayout.CENTER);
j.setSize(320,320);
j.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
j.setVisible(true);
}
public void run(){
Thread thread = new Thread(this);
thread.start();
}
public static void main(String [] args){
BattleShipsClient bs = new BattleShipsClient();
}
}
我意识到它为什么不工作,但似乎无法弄清楚我将如何让它工作,因此它与网格内联。