我正在尝试在 Flex 中制作类似于 Shake&Fidget 的“游戏”。我将所有用户数据保存在 mysql 数据库中,并使用 ZendFramework (PHP) 检索数据。我想将我需要的所有用户和角色信息保存到 AS 类中,这样我就可以在每个视图中使用这些数据。
从数据库接收的数据是正确的。我能够将它加载到我的应用程序标签中,但每次我更改视图时,它都必须再次询问,所以我想制作这个课程以便只询问一次信息。
我会把文件贴在这里,这样就更清楚了。
ViewNavigatorAplication.mxml
<s:ViewNavigatorApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
firstView="views.RotrHomeView"
persistNavigatorState="true">
<fx:Script>
<![CDATA[
import flash.net.registerClassAlias;
import valueObjects.Character;
registerClassAlias("Character", valueObjects.Character);
]]>
</fx:Script>
第一个视图进入登录屏幕,它工作正常。因此,我将转到加载并“尝试”显示字符数据的视图。
char_panel.mxml
<s:View xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:usersservice1="services.usersservice1.*"
title="Character Sheet"
viewActivate="char_panel_viewActivateHandler()">
<fx:Script>
<![CDATA[
import mx.binding.utils.*;
import mx.events.FlexEvent;
import mx.rpc.events.ResultEvent;
import valueObjects.Character;
//[Bindable]protected var character:Character = new Character();
public function updateStats():void{
var str:int = parseInt(getGlobalStatsResult.lastResult.globalSTR) + parseInt(getCharacterStatsResult.lastResult.str);
var dex:int = parseInt(getGlobalStatsResult.lastResult.globalDEX) + parseInt(getCharacterStatsResult.lastResult.dex);
var intel:int = parseInt(getGlobalStatsResult.lastResult.globalINT) + parseInt(getCharacterStatsResult.lastResult.intel);
var cha:int = parseInt(getGlobalStatsResult.lastResult.globalCHA) + parseInt(getCharacterStatsResult.lastResult.cha);
var sta:int = parseInt(getGlobalStatsResult.lastResult.global_VIT) + parseInt(getCharacterStatsResult.lastResult.vit);
data.modStats(str,intel,cha,sta,dex)
data.showStats(lb_show_str,lb_show_dex,lb_show_int,lb_show_cha,lb_show_vit);
//character.showStats(lb_show_str,lb_show_dex,lb_show_int,lb_show_cha,lb_show_vit);
}
public function char_panel_viewActivateHandler():void{
if(!data){
data = new Character();
}
getCharacterStatsResult.token = usersService1.getCharacterStats("user01");
getGearListResult.addEventListener(ResultEvent.RESULT,onResult);
getGearListResult.token = usersService1.getGearList();
}
public function onStatsResult(event:ResultEvent):void{
if(getGlobalStatsResult.lastResult.globalSTR != null){
updateStats();
}
}
public function onResult(event:ResultEvent):void{
if(getGearListResult.lastResult[0].itemName != null){
getGlobalStatsResult.addEventListener(ResultEvent.RESULT, onStatsResult);
getGlobalStatsResult.token = usersService1.getGlobalStats("user01");
currentState = "Character";
}
}
]]>
</fx:Script>
<s:states>
<s:State name="Loading"/>
<s:State name="Character"/>
</s:states>
<fx:Declarations>
<s:CallResponder id="getCharacterStatsResult"/>
<s:CallResponder id="getGearListResult"/>
<s:CallResponder id="getGlobalStatsResult"/>
<usersservice1:UsersService1 id="usersService1"/>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
<s:Label id="lb_show_str" includeIn="Character" x="119" y="46" text=""/>
<s:BusyIndicator includeIn="Loading" left="172" right="171" top="148" bottom="424"
horizontalCenter="0" verticalCenter="-138"/>
<s:Label id="lb_show_int" includeIn="Character" x="119" y="90"/>
<s:Label id="lb_show_cha" includeIn="Character" x="119" y="139"/>
<s:Label id="lb_show_vit" includeIn="Character" x="119" y="191"/>
<s:Label id="lb_show_dex" includeIn="Character" x="119" y="243"/>
至于 AS 类:
字符.as
package valueObjects{
import mx.data.ChangedItems;
import mx.messaging.channels.StreamingAMFChannel;
import spark.components.Label;
import spark.skins.spark.StackedFormHeadingSkin;
[Bindable]
public class Character
{
private var _name:String;
private var _stats:FinalStats;
private var _gear:GearList;
public function Character()
{
this._stats = new FinalStats();
this._gear = new GearList();
}
public function modStats(str:int,intel:int,cha:int,sta:int,dex:int):void{
this._stats.modStr(str);
this._stats.modInt(intel);
this._stats.modCha(cha);
this._stats.modVit(sta);
this._stats.modDex(dex);
}
public function getStats():Array{
var aStats:Array;
aStats["str"]=this._stats.getStr();
aStats["int"]=this._stats.getInt();
aStats["cha"]=this._stats.getCha();
aStats["sta"]=this._stats.getVit();
aStats["dex"]=this._stats.getDex();
return aStats;
}
public function setName(charName:String):void{
this._name = charName;
}
public function getName():String{
return this._name;
}
public function showStats(lbSTR:Label, lbDEX:Label, lbINT:Label, lbCHA:Label, lbVIT:Label):void{
lbSTR.text = "" + this._stats.getStr();
lbDEX.text = "" + this._stats.getDex();
lbINT.text = "" + this._stats.getInt();
lbCHA.text = "" + this._stats.getCha();
lbVIT.text = "" + this._stats.getVit();
}
}}
FinalStats.as
package valueObjects{
public class FinalStats
{
private var str:int = 0;
private var intel:int = 0;
private var cha:int = 0;
private var sta:int = 0;
private var dex:int = 0;
public function FinalStats()
{
}
public function getStr():int{
return this.str;
}
public function modStr(x:int):void{
this.str+=x;
}
public function getDex():int{
return this.dex;
}
public function modDex(x:int):void{
this.dex+=x;
}
public function getInt():int{
return this.intel;
}
public function modInt(x:int):void{
this.intel+=x;
}
public function getCha():int{
return this.cha;
}
public function modCha(x:int):void{
this.cha+=x;
}
public function getVit():int{
return this.sta;
}
public function modVit(x:int):void{
this.sta+=x;
}
}
}
最后一个 GearList.as
package valueObjects{
import mx.data.ChangedItems;
import mx.messaging.channels.StreamingAMFChannel;
import spark.components.Label;
import spark.skins.spark.StackedFormHeadingSkin;
public class GearList
{
private var _headID:String;
private var _shoulderID:String;
private var _chestID:String;
private var _bracersID:String;
private var _glovesID:String;
private var _pantsID:String;
private var _bootsID:String;
private var _main_handID:String;
private var _off_handID:String;
public function GearList()
{
}
public function showStats(lbHead:Label, lbShoulder:Label, lbChest:Label, lbBracer:Label, lbGlove:Label, lbPants:Label, lbBoots:Label, lbMainHand:Label, lbOffHand:Label):void{
lbHead.text = ""+this._headID;
lbShoulder.text = ""+this._shoulderID;
lbChest.text = ""+this._chestID;
lbBracer.text = ""+this._bracersID;
lbGlove.text = ""+this._glovesID;
lbPants.text = ""+this._pantsID;
lbBoots.text = ""+this._bootsID;
lbMainHand.text = ""+this._main_handID;
lbOffHand.text = ""+this._off_handID;
}
public function getOff_handID():String
{
return _off_handID;
}
public function setOff_handID(value:String):void
{
_off_handID = value;
}
public function getMain_handID():String
{
return _main_handID;
}
public function setMain_handID(value:String):void
{
_main_handID = value;
}
public function getBootsID():String
{
return _bootsID;
}
public function setBootsID(value:String):void
{
_bootsID = value;
}
public function getPantsID():String
{
return _pantsID;
}
public function setPantsID(value:String):void
{
_pantsID = value;
}
public function getGlovesID():String
{
return _glovesID;
}
public function setGlovesID(value:String):void
{
_glovesID = value;
}
public function getBracersID():String
{
return _bracersID;
}
public function setBracersID(value:String):void
{
_bracersID = value;
}
public function getChestID():String
{
return _chestID;
}
public function setChestID(value:String):void
{
_chestID = value;
}
public function getShoulderID():String
{
return _shoulderID;
}
public function setShoulderID(value:String):void
{
_shoulderID = value;
}
public function getHeadID():String
{
return _headID;
}
public function setHeadID(value:String):void
{
_headID = value;
}
}}
如果您还在这里,您将受到我的尊重:D 当我尝试时,我收到以下错误。我已经尝试在 char_panel.mxml 中使用 Character::modStats(...) 而不是 data.modStats 我将把错误日志放在这个日志下面。
使用 data.modStats(...) 时的错误日志
TypeError:错误 #1006:modStats 不是函数。在意见::char_panel/updateStats()[C:\Users\Zebrah\Rotr\Rotr\src\views\char_panel.mxml:23] 在意见::char_panel/onStatsResult()[C:\Users\Zebrah\Rotr\ Rotr\src\views\char_panel.mxml:39] 在 flash.events::EventDispatcher/dispatchEventFunction() 在 flash.events::EventDispatcher/dispatchEvent() 在 mx.rpc::CallResponder/result()[E:\dev \4.5.1\frameworks\projects\rpc\src\mx\rpc\CallResponder.as:122] 在 mx.rpc::AsyncToken/http://www.adobe.com/2006/flex/mx/internal:: applyResult()[E:\dev\4.5.1\frameworks\projects\rpc\src\mx\rpc\AsyncToken.as:239] 在 mx.rpc.events::ResultEvent/http://www.adobe.com /2006/flex/mx/internal::callTokenResponders()[E:\dev\4.5.1\frameworks\projects\rpc\src\mx\rpc\events\ResultEvent.as:207] 在 mx.rpc::AbstractOperation /http://www.adobe。
使用 Character::modStats(...) 的错误日志
错误:错误 #1034:类型强制失败:无法将 valueObjects::Character$ 转换为命名空间。在意见::char_panel/updateStats()[C:\Users\Zebrah\Rotr\Rotr\src\views\char_panel.mxml:23] 在意见::char_panel/onStatsResult()[C:\Users\Zebrah\Rotr\ Rotr\src\views\char_panel.mxml:39] 在 flash.events::EventDispatcher/dispatchEventFunction() 在 flash.events::EventDispatcher/dispatchEvent() 在 mx.rpc::CallResponder/result()[E:\dev \4.5.1\frameworks\projects\rpc\src\mx\rpc\CallResponder.as:122] 在 mx.rpc::AsyncToken/http://www.adobe.com/2006/flex/mx/internal:: applyResult()[E:\dev\4.5.1\frameworks\projects\rpc\src\mx\rpc\AsyncToken.as:239] 在 mx.rpc.events::ResultEvent/http://www.adobe.com /2006/flex/mx/internal::callTokenResponders()[E:\dev\4.5.1\frameworks\projects\rpc\src\mx\rpc\events\ResultEvent.as:207] 在 mx.rpc::
在此先感谢任何到目前为止在此帮助中哭泣的人:D 我会感谢您提出的任何建议。