我正在尝试构建一个简单的战斗序列,其中用户选择他们的“职业”(战士、弓箭手、法师)以及他们想要战斗的怪物(地精、巨魔、兽人)。
我到目前为止的代码是:
import random
def choosePlayerClass():
class Warrior:
health = 100
attack = 10
defense = 10
class Archer:
health = 75
attack = 15
defense = 7
class Mage:
health = 50
attack = 20
defense = 5
playerChoice = input("What class do you want to be? (Warrior, Archer, Mage)? ")
if playerChoice == "Warrior":
Player = Warrior()
elif playerChoice == "Archer":
Player = Archer()
elif playerChoice == "Mage":
Player = Mage()
return Player
def chooseMonsterClass():
class Goblin:
health = 25
attack = 10
defense = 5
description = "Goblin"
class Troll:
health = 50
attack = 13
defense = 7
description = "Troll"
class Orc:
health = 75
attack = 15
defense = 10
description = "Orc"
monsterChoice = input("What kind of monster do you want to fight? (Goblin, Troll, Orc)? ")
if monsterChoice == "Goblin":
Monster = Goblin()
elif monsterChoice == "Troll":
Monster = Troll()
elif monsterChoice == "Orc":
Monster = Orc
return Monster
def fightSequence():
Player = choosePlayerClass()
Monster = chooseMonsterClass()
encounter = 1
turn = 'player'
while encounter == 1:
if turn == 'player':
action = input("What would you like to do (Attack)? ")
if action == 'Attack':
encounter = humanAttack(Player)
turn = 'monster'
elif turn == 'monster':
encounter = monsterAttack(Monster)
turn = 'player'
fightSequence()
我得到这个错误:
Traceback(最近一次调用最后):文件“C:\Program Files (x86)\Wing IDE 101 4.1\src\debug\tserver_sandbox.py”,第 109 行,在文件“C:\Program Files (x86)\Wing IDE 101 4.1\src\debug\tserver_sandbox.py”,第 102 行,fightSequence 文件“C:\Program Files (x86)\Wing IDE 101 4.1\src\debug\tserver_sandbox.py”,第 63 行,humanAttack builtins.NameError :未定义全局名称“Monster”
谢谢!