deflaterstream 处理了“超出流结束写入”错误。我跟踪了错误,它显示流显然已经完成。但是,在我的功能开始时,将流创建为全新的,并且不要在最后调用关闭或完成..
错误:
SEVERE: null
java.io.IOException: write beyond end of stream
at java.util.zip.DeflaterOutputStream.write(DeflaterOutputStream.java:102)
at evidence.SaveStateManager.saveIncremental(SaveStateManager.java:82)
代码:
public static void saveIncremental(int textureId, int layer, int shot) {
try {
bOut = new FileOutputStream("saves/p-" + layer + "-" + shot + ".gz");
gzipOut = new DeflaterOutputStream (bOut, deflater);
glPushAttrib(GL_ALL_ATTRIB_BITS);
glBindTexture(GL_TEXTURE_2D, textureId);
int bpp = 4;
ByteBuffer buffer = BufferUtils.createByteBuffer(SAVE_WIDTH * SAVE_HEIGHT * bpp);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer );
byte[] bytes = new byte[1024];
while (buffer.hasRemaining()) {
int len = Math.min(buffer.remaining(), bytes.length);
buffer.get(bytes, 0, len);
try {
gzipOut.write(bytes, 0, len);
} catch (IOException ex) {
Logger.getLogger(SaveStateManager.class.getName()).log(Level.SEVERE, null, ex);
}
}
glBindTexture(GL_TEXTURE_2D, 0);
glPopAttrib();
gzipOut.finish();
gzipOut.close();
bOut.close();
} catch (Exception ex) {
Logger.getLogger(SaveStateManager.class.getName()).log(Level.SEVERE, null, ex);
}
}