I'm getting familiar with Ogre openGL engine on mac. I followed this steps to setup the SDK version 1.8.0 on mac
- Go to http://www.ogre3d.org and click on Download.
- Next click on Download a Prebuilt SDK.
- Download the latest OSX SDK.
- Double-click the .dmg to mount it
- Drag & drop the OgreSDK folder wherever you like to install the SDK
- Start up Xcode and load the
OgreSDK/Samples/Samples.xcodeproj
to build the samples
I have a problem in last step, when I opened the .xcodeproj file and tried to build the All_Build target, it gives this error:
make -f /Applications/OgreSDK/CMakeScripts/ReRunCMake.make
make[1]: *** No rule to make target `/Applications/CMake 2.8-8.app/Contents/share/cmake-2.8/Modules/CMakeCCompiler.cmake.in', needed by `CMakeFiles/cmake.check_cache'. Stop.
make: *** [/Applications/OgreSDK/CMakeFiles/ZERO_CHECK] Error 2
Command /bin/sh failed with exit code 2