我在互联网上阅读了不同的内容并感到困惑,因为每个网站都说不同的东西。
我阅读了有关*
引用运算符和&
取消引用运算符的信息;或者引用意味着使指针指向变量,而取消引用是访问指针指向的变量的值。所以我很困惑。
我能得到一个关于“引用和解除引用”的简单而透彻的解释吗?
我在互联网上阅读了不同的内容并感到困惑,因为每个网站都说不同的东西。
我阅读了有关*
引用运算符和&
取消引用运算符的信息;或者引用意味着使指针指向变量,而取消引用是访问指针指向的变量的值。所以我很困惑。
我能得到一个关于“引用和解除引用”的简单而透彻的解释吗?
引用意味着获取现有变量的地址(使用 &)来设置指针变量。为了有效,必须将指针设置为与指针相同类型的变量的地址,不带星号:
int c1;
int* p1;
c1 = 5;
p1 = &c1;
//p1 references c1
取消引用指针意味着使用 * 运算符(星号字符)从指针指向的内存地址中检索值: 注意:存储在指针地址处的值必须是与类型相同的值变量指针“指向”,但除非指针设置正确,否则不能保证会出现这种情况。指针指向的变量类型是减去最外层星号的类型。
int n1;
n1 = *p1;
无效的取消引用可能会也可能不会导致崩溃:
无效引用比崩溃更容易导致编译器错误,但是依赖编译器来解决这个问题并不是一个好主意。
参考:
http://www.codingunit.com/cplusplus-tutorial-pointers-reference-and-dereference-operators
& is the reference operator and can be read as “address of”.
* is the dereference operator and can be read as “value pointed by”.
http://www.cplusplus.com/doc/tutorial/pointers/
& is the reference operator
* is the dereference operator
http://en.wikipedia.org/wiki/Dereference_operator
The dereference operator * is also called the indirection operator.
我总是听到它们被用在相反的意义上:
&
是引用运算符 - 它为您提供某个对象的引用(指针)
*
是解引用操作符——它接受一个引用(指针)并返回被引用的对象;
首先,您将它们倒退:&
是引用和*
取消引用。
引用变量意味着访问变量的内存地址:
int i = 5;
int * p;
p = &i; //&i returns the memory address of the variable i.
取消引用变量意味着访问存储在内存地址中的变量:
int i = 5;
int * p;
p = &i;
*p = 7; //*p returns the variable stored at the memory address stored in p, which is i.
//i is now 7
找到以下解释:
int main()
{
int a = 10;// say address of 'a' is 2000;
int *p = &a; //it means 'p' is pointing[referencing] to 'a'. i.e p->2000
int c = *p; //*p means dereferncing. it will give the content of the address pointed by 'p'. in this case 'p' is pointing to 2000[address of 'a' variable], content of 2000 is 10. so *p will give 10.
}
结论 :
&
[地址运算符]用于引用。*
[star operator] 用于取消引用。* 所在的上下文有时会混淆含义。
// when declaring a function
int function(int*); // This function is being declared as a function that takes in an 'address' that holds a number (so int*), it's asking for a 'reference', interchangeably called 'address'. When I 'call'(use) this function later, I better give it a variable-address! So instead of var, or q, or w, or p, I give it the address of var so &var, or &q, or &w, or &p.
//even though the symbol ' * ' is typically used to mean 'dereferenced variable'(meaning: to use the value at the address of a variable)--despite it's common use, in this case, the symbol means a 'reference', again, in THIS context. (context here being the declaration of a 'prototype'.)
//when calling a function
int main(){
function(&var); // we are giving the function a 'reference', we are giving it an 'address'
}
因此,在声明int 或 char 等类型的上下文中,我们将使用解引用器 ' * ' 来实际表示引用(地址),如果您看到来自编译器的错误消息说:'expecting char*' 要求地址。
在这种情况下,当 * 位于类型(int、char 等)之后时,编译器会期望变量的地址。我们通过使用引用运算符来赋予它,在变量之前也称为地址运算符'&'。更进一步,在我刚才编造的情况下,编译器期望地址保存一个字符值,而不是一个数字。(类型 char * == 具有字符的值的地址)
int* p;
int *a; // both are 'pointer' declarations. We are telling the compiler that we will soon give these variables an address (with &).
int c = 10; //declare and initialize a random variable
//assign the variable to a pointer, we do this so that we can modify the value of c from a different function regardless of the scope of that function (elaboration in a second)
p = c; //ERROR, we assigned a 'value' to this 'pointer'. We need to assign an 'address', a 'reference'.
p = &c; // instead of a value such as: 'q',5,'t', or 2.1 we gave the pointer an 'address', which we could actually print with printf(), and would be something like
//so
p = 0xab33d111; //the address of c, (not specifically this value for the address, it'll look like this though, with the 0x in the beggining, the computer treats these different from regular numbers)
*p = 10; // the value of c
a = &c; // I can still give c another pointer, even though it already has the pointer variable "p"
*a = 10;
a = 0xab33d111;
将每个变量视为具有位置(如果您熟悉数组,则为索引值)和值。可能需要一些时间来习惯认为每个变量都有两个值,一个值是它的位置,与计算机中的电力一起物理存储,另一个值代表程序员想要存储的任何数量或字母。
//Why it's used
int function(b){
b = b + 1; // we just want to add one to any variable that this function operates on.
}
int main(){
int c = 1; // I want this variable to be 3.
function(c);
function(c);// I call the function I made above twice, because I want c to be 3.
// this will return c as 1. Even though I called it twice.
// when you call a function it makes a copy of the variable.
// so the function that I call "function", made a copy of c, and that function is only changing the "copy" of c, so it doesn't affect the original
}
//let's redo this whole thing, and use pointers
int function(int* b){ // this time, the function is 'asking' (won't run without) for a variable that 'points' to a number-value (int). So it wants an integer pointer--an address that holds a number.
*b = *b + 1; //grab the value of the address, and add one to the value stored at that address
}
int main(){
int c = 1; //again, I want this to be three at the end of the program
int *p = &c; // on the left, I'm declaring a pointer, I'm telling the compiler that I'm about to have this letter point to an certain spot in my computer. Immediately after I used the assignment operator (the ' = ') to assign the address of c to this variable (pointer in this case) p. I do this using the address-of operator (referencer)' & '.
function(p); // not *p, because that will dereference. which would give an integer, not an integer pointer ( function wants a reference to an int called int*, we aren't going to use *p because that will give the function an int instead of an address that stores an int.
function(&c); // this is giving the same thing as above, p = the address of c, so we can pass the 'pointer' or we can pass the 'address' that the pointer(variable) is 'pointing','referencing' to. Which is &c. 0xaabbcc1122...
//now, the function is making a copy of c's address, but it doesn't matter if it's a copy or not, because it's going to point the computer to the exact same spot (hence, The Address), and it will be changed for main's version of c as well.
}
在每个块中,它复制传入的变量(如果有的话)(通过“()”中的参数)。在这些块中,对变量的更改是对该变量的副本进行的,该变量使用相同的字母但位于不同的地址(与原始地址不同)。通过使用原始地址“引用”,我们可以使用 main 之外的块或 main 的子项内部的块来更改变量。
&
是参考运算符。它将内存地址引用到指针变量。
int *p;
int a=5;
p=&a; // Here Pointer variable p refers to the address of integer variable a.
指针变量使用解引用运算符*
直接访问变量的值而不是其内存地址。
int *p;
int a=5;
p=&a;
int value=*p; // Value variable will get the value of variable a that pointer variable p pointing to.
解引用指针的引用也与指向变量的地址相同。
解释 :-
整数变量 = 3; 诠释* p;
p = &var;
所以,让我们认为 var 的地址是:ABCDE
然后,
p = ABCDE 和 &*p = ABCDE;
这意味着将 &* 放在一起,中性引用和取消引用。
在声明函数时,
函数的参数应该是指针,
并且在 main 方法中调用 this 函数的参数中应该使用 & 运算符。
这有点令人困惑。但请记住 int *p = &var; 与上述指针声明一样也是正确的。