我记得在某些时候使用一个方程来做到这一点——你是如何在 Javascript 中做到这一点的?
插件两个数字范围:
rangeX = 1 (through) 10;
rangeY = 300.77 (through) 559.22;
在 rangeY 范围内输入一个值:
inputY = 328.17;
转换为 rangeX 刻度中的比例值:
outputX = 1.43;
我记得在某些时候使用一个方程来做到这一点——你是如何在 Javascript 中做到这一点的?
插件两个数字范围:
rangeX = 1 (through) 10;
rangeY = 300.77 (through) 559.22;
在 rangeY 范围内输入一个值:
inputY = 328.17;
转换为 rangeX 刻度中的比例值:
outputX = 1.43;
function convertRange( value, r1, r2 ) {
return ( value - r1[ 0 ] ) * ( r2[ 1 ] - r2[ 0 ] ) / ( r1[ 1 ] - r1[ 0 ] ) + r2[ 0 ];
}
convertRange( 328.17, [ 300.77, 559.22 ], [ 1, 10 ] );
>>> 1.9541497388276272
使用百分比:
xMax = 10;
xMin = 1;
yMax = 559.22;
yMin = 300.77;
percent = (inputY - yMin) / (yMax - yMin);
outputX = percent * (xMax - xMin) + xMin;
我将@Foggzie 的答案变成了 TypeScript 函数和 ES2016 函数。
打字稿:
const scale = (inputY: number, yRange: Array<number>, xRange: Array<number>): number => {
const [xMin, xMax] = xRange;
const [yMin, yMax] = yRange;
const percent = (inputY - yMin) / (yMax - yMin);
const outputX = percent * (xMax - xMin) + xMin;
return outputX;
};
ES2016:
const scale = (inputY, yRange, xRange) => {
const [xMin, xMax] = xRange;
const [yMin, yMax] = yRange;
const percent = (inputY - yMin) / (yMax - yMin);
const outputX = percent * (xMax - xMin) + xMin;
return outputX;
};
这是线性插值,与@oleq 的答案相同,但明确使用 min 和 max 变量而不是范围数组
function getScaledValue(value, sourceRangeMin, sourceRangeMax, targetRangeMin, targetRangeMax) {
var targetRange = targetRangeMax - targetRangeMin;
var sourceRange = sourceRangeMax - sourceRangeMin;
return (value - sourceRangeMin) * targetRange / sourceRange + targetRangeMin;
}
不能保证数学,但我认为是这样的:
var xLow = 1;
var xHigh = 10:
var yLow = 300.77;
var yHigh = 559.22;
var inputY = 328.17;
var ouputX = xLow;
var scaleYOverX = (yHigh - yLow)/(xHigh - xLow);
if(inputY >= yLow && inputY <= yHigh) {
outputX = (inputY - yLow)/scaleYOverX + xLow;
alert(outputX);
} else {
alert("Invalid input for Y scale");
}
Swift 3 With Bool 是否扩展范围
func translate(input : Float, inputMin: Float, inputMax: Float, outputMin: Float, outputMax: Float, extendRange: Bool? = false, log: Bool? = false) -> Float {
//The actual translation function
func translationResult(_ inputMinA: Float, _ inputMaxA: Float) -> Float {
let myResult = outputMin + (outputMax - outputMin) * (input - inputMinA) / (inputMaxA - inputMinA)
return myResult
}
// extendRange true means it'll return a value outside the range of inputMin and inputMax but still follow the ratio
if extendRange! {
return result = translationResult(inputMin, inputMax)
if log! == true && input > inputMax || input < inputMin{
print("outside range!")
}
} else {
//Doesn't let value go outside range
let inputMinA = min(inputMin, input)
let inputMaxA = max(inputMax, input)
return result = translationResult(inputMinA, inputMaxA)
}
}
translate(input: 50, inputMin: 100, inputMax: 1000.0, outputMin: 1, outputMax: 10, extendRange: false) => 1
translate(input: 50, inputMin: 100, inputMax: 1000.0, outputMin: 1, outputMax: 10, extendRange: true) => 0.5