我只是在 c# 中玩弄矩形数组,一切正常,直到我想在矩形的“层”之间循环,在循环几次后应用程序(Silverlight)变得非常慢。
我的代码如下,是否可以就可能导致这种退化的原因提供任何建议?
private int worldHeight = 20;
private int currentLayerNo = 0;
private int keypressCounter = 0;
public MainPage()
{
InitializeComponent();
createGrid();
}
private void createGrid()
{
blockCanvas.Children.Clear();
int x = 0, y = 0;
Layer generateWorld = new Layer();
generateWorld.z = worldHeight;
generateWorld.x = 50;
generateWorld.y = 50;
generateWorld.Gen();
Rectangle[,] currentLayer = generateWorld.createLayer(currentLayerNo);
for (int a = 0; a < currentLayer.GetLength(0); a++)
{
for (int b = 0; b < currentLayer.GetLength(1); b++)
{
Rectangle currentBlock = new Rectangle();
currentBlock = currentLayer[a, b];
blockCanvas.Children.Add(currentBlock);
Canvas.SetTop(currentBlock, x);
Canvas.SetLeft(currentBlock, y);
y = y + 32;
}
x = x + 32;
y = 0;
}
currentLayer = null;
this.KeyDown += new KeyEventHandler(onKeyDown);
}
private void onKeyDown(object sender, KeyEventArgs e)
{
//Code here cycles between layers, each time calling the createGrid() method after altering currentLayerNo
}
}