I have a Bitmap object in my main class. I need to send this bitmap to my custom view class to set it as a background for further processing on canvas.
For example, there is a method called setPicture that receives bitmap as a parameter. So, how it is possible to draw this bitmap on the canvas?
Please see the code below:
public class TouchView extends View {
final int MIN_WIDTH = 75;
final int MIN_HEIGHT = 75;
final int DEFAULT_COLOR = Color.RED;
int _color;
final int STROKE_WIDTH = 2;
private Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
private float x, y;
private boolean touching = false;
public TouchView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
// TODO Auto-generated constructor stub
init();
}
public TouchView(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
init();
}
public TouchView(Context context) {
super(context);
// TODO Auto-generated constructor stub
init();
}
private void init() {
setMinimumWidth(MIN_WIDTH);
setMinimumHeight(MIN_HEIGHT);
_color = DEFAULT_COLOR;
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
// TODO Auto-generated method stub
setMeasuredDimension(MeasureSpec.getSize(widthMeasureSpec),
MeasureSpec.getSize(heightMeasureSpec));
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
if (touching) {
paint.setStrokeWidth(STROKE_WIDTH);
paint.setColor(_color);
paint.setStyle(Paint.Style.FILL);
canvas.drawCircle(x, y, 75f, paint);
}
}
public void setPicture (Bitmap bitmap) {
///////
This method must receive my bitmap to draw it on canvas!!!!!!!!!!!!!!!
///////
}
public void setColor(int color) {
_color = color;
}
@Override
public boolean onTouchEvent(MotionEvent motionEvent) {
// TODO Auto-generated method stub
switch (motionEvent.getAction()) {
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_DOWN:
x = motionEvent.getX();
y = motionEvent.getY();
touching = true;
break;
default:
touching = false;
}
invalidate();
return true;
}
}
How should I send this bitmap to onDraw?