我在 iOS 应用程序中有一个普通的故事板。它包含带有按钮的 ViewController "A"。当该按钮被点击时,它会加载一个 Cocos2D 视图 - 为此,我只需从创建新 Cocos2D 项目时获得的默认 AppDelegate 复制代码:
window_ = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
CCGLView *glView = [CCGLView viewWithFrame:[window_ bounds]
pixelFormat:kEAGLColorFormatRGB565
depthFormat:0
preserveBackbuffer:NO
sharegroup:nil
multiSampling:NO
numberOfSamples:0];
[glView setMultipleTouchEnabled:YES];
director_ = (CCDirectorIOS*) [CCDirector sharedDirector];
director_.wantsFullScreenLayout = YES;
[director_ setDisplayStats:YES];
[director_ setAnimationInterval:1.0/60];
[director_ setView:glView];
[director_ setDelegate:self];
[director_ setProjection:kCCDirectorProjection2D];
if( ! [director_ enableRetinaDisplay:YES] )
CCLOG(@"Retina Display Not supported");
[CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888];
CCFileUtils *sharedFileUtils = [CCFileUtils sharedFileUtils];
[sharedFileUtils setEnableFallbackSuffixes:NO]; // Default: NO. No fallback suffixes are going to be used
[sharedFileUtils setiPhoneRetinaDisplaySuffix:@"-hd"]; // Default on iPhone RetinaDisplay is "-hd"
[sharedFileUtils setiPadSuffix:@"-ipad"]; // Default on iPad is "ipad"
[sharedFileUtils setiPadRetinaDisplaySuffix:@"-ipadhd"]; // Default on iPad RetinaDisplay is "-ipadhd"
[CCTexture2D PVRImagesHavePremultipliedAlpha:YES];
[director_ pushScene: [HelloWorldLayer scene]];
navController_ = [[UINavigationController alloc] initWithRootViewController:director_];
navController_.navigationBarHidden = YES;
[window_ setRootViewController:navController_];
[window_ makeKeyAndVisible];
这一切都很好,加载“HelloWorldLayer”时它就像一个魅力。但是,我似乎无法删除此“HelloWorldLayer”并使应用程序重新使用情节提要。目前,我的“HelloWorldLayer”中有一个函数,它执行以下操作:
[[CCDirector sharedDirector].openGLView removeFromSuperview];
[[CCDirector sharedDirector] removeFromParentViewController];
[self removeFromParentAndCleanup:TRUE];
这在从项目中删除 Cocos2D 时效果很好,但是在完成上述操作后,我无法点击 ViewController“A”中的任何内容:按钮不响应触摸 - 就好像应用程序已冻结一样。
帮助将不胜感激!
PS:这是一个有问题的文件的链接:http ://www.mediafire.com/?ipnlpinl5i0lw4a