我实现了这个应用程序的一点 C# 移植,它允许从内存/流中加载库,而不是使用通过文件系统工作的 LoadLibrary API 函数。在用指针和不匹配的结果弄乱了一点之后......最后我得到了一些按预期工作的东西。我唯一的问题是对 DLLMain 的调用总是失败(我用 Kernel32.dll 和 User32.dll 尝试过)。我不明白为什么,也不知道如何调试这个问题。
这是我的项目(一个简单的 32 位控制台应用程序)的主要功能,它读取一个库,将其分配到内存中并手动加载它:
public static UInt32 Load(String libraryName)
{
if (libraries.ContainsKey(libraryName))
return libraries[libraryName];
String libraryPath = Path.Combine(Environment.SystemDirectory, libraryName);
Byte[] libraryBytes = File.ReadAllBytes(libraryPath);
fixed (Byte* libraryPointer = libraryBytes)
{
HeaderDOS* headerDOS = (HeaderDOS*)libraryPointer;
if ((UInt16)((headerDOS->Magic << 8) | (headerDOS->Magic >> 8)) != IMAGE_DOS_SIGNATURE)
return 0;
HeadersNT* headerNT = (HeadersNT*)(libraryPointer + headerDOS->LFANEW);
UInt32 addressLibrary = VirtualAlloc(headerNT->OptionalHeader.ImageBase, headerNT->OptionalHeader.SizeOfImage, AllocationType.RESERVE, MemoryProtection.READWRITE);
if (addressLibrary == 0)
addressLibrary = VirtualAlloc(0, headerNT->OptionalHeader.SizeOfImage, AllocationType.RESERVE, MemoryProtection.READWRITE);
if (addressLibrary == 0)
return 0;
Library* library = (Library*)Marshal.AllocHGlobal(sizeof(Library));
library->Address = (Byte*)addressLibrary;
library->ModulesCount = 0;
library->Modules = null;
library->Initialized = false;
VirtualAlloc(addressLibrary, headerNT->OptionalHeader.SizeOfImage, AllocationType.COMMIT, MemoryProtection.READWRITE);
UInt32 addressHeaders = VirtualAlloc(addressLibrary, headerNT->OptionalHeader.SizeOfHeaders, AllocationType.COMMIT, MemoryProtection.READWRITE);
MemoryCopy((Byte*)headerDOS, (Byte*)addressHeaders, (headerDOS->LFANEW + headerNT->OptionalHeader.SizeOfHeaders));
library->Headers = (HeadersNT*)((Byte*)addressHeaders + headerDOS->LFANEW);
library->Headers->OptionalHeader.ImageBase = addressLibrary;
CopySections(library, headerNT, libraryPointer);
UInt32 locationDelta = addressLibrary - headerNT->OptionalHeader.ImageBase;
if (locationDelta != 0)
PerformBaseRelocation(library, locationDelta);
UInt32 libraryHandle = (UInt32)library;
if (!BuildImportTable(library))
{
Free(libraryName);
return 0;
}
FinalizeSections(library);
if (library->Headers->OptionalHeader.AddressOfEntryPoint == 0)
{
Free(libraryName);
return 0;
}
UInt32 libraryEntryPoint = addressLibrary + library->Headers->OptionalHeader.AddressOfEntryPoint;
if (libraryEntryPoint == 0)
{
Free(libraryName);
return 0;
}
LibraryMain main = (LibraryMain)Marshal.GetDelegateForFunctionPointer(new IntPtr(libraryEntryPoint), typeof(LibraryMain));
UInt32 result = main(addressLibrary, DLL_PROCESS_ATTACH, 0);
if (result == 0)
{
Free(libraryName);
return 0;
}
library->Initialized = true;
libraries[libraryName] = libraryHandle;
return libraryHandle;
}
}
这是一个如何使用它的例子:
private const Byte VK_Z_BREAK = 0x5A;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate void KeyboardEventDelegate(Byte key, Byte scan, KeyboardFlags flags, Int32 extra);
[Flags]
private enum KeyboardFlags : uint
{
EXTENDEDKEY = 0x0001,
KEYUP = 0x0002,
}
public static void Main()
{
UInt32 libraryHandle = LibraryLoader.Load("User32.dll");
if (libraryHandle != 0)
{
UInt32 functionHandle = LibraryLoader.GetFunctionAddress("User32.dll", "keybd_event");
if (functionHandle != 0)
{
KeyboardEventDelegate s_KeyboardEvent = (KeyboardEventDelegate)Marshal.GetDelegateForFunctionPointer(new IntPtr(functionHandle), typeof(KeyboardEventDelegate));
while (true)
{
s_KeyboardEvent(VK_Z_BREAK, VK_Z_SCANCODE, 0, 0);
s_KeyboardEvent(VK_Z_BREAK, VK_Z_SCANCODE, KeyboardFlags.KEYUP, 0);
}
}
}
Console.ReadLine();
}
如果您想快速尝试一下,可以从此链接下载项目。
[编辑] 经过几次尝试,在调用 DllMain 后使用 Marshal.GetLastWin32Error(),我发现正在生成错误代码 14,它对应于 ERROR_OUTOFMEMORY。如果在 DllMain 调用失败后继续,并且我获得了库函数的地址,则尝试使用委托调用它会产生 PInvokeStackImbalance 异常。有什么线索吗?^_^