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我正在通过 fbo 捕捉几张图像。然后我重用这些图像,向它们添加一些东西(使用 fbo 和着色器)。现在,由于某种原因,图像被旋转了,我不知道它发生在哪里。

在一些可能与该错误有关的代码下方。我可以根据要求提供更多代码。

我像这样保存图像:

glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
            int bpp = 4; // Assuming a 32-bit display with a byte each for red, green, blue, and alpha.
            ByteBuffer buffer = BufferUtils.createByteBuffer(SAVE_WIDTH * SAVE_HEIGHT * bpp);
            glReadPixels(0, 0, SAVE_WIDTH, SAVE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, buffer );

            File file = new File("picture" + k + ".png"); // The file to save to.
            String format = "png"; // Example: "PNG" or "JPG"
            BufferedImage image = new BufferedImage(SAVE_WIDTH, SAVE_HEIGHT, BufferedImage.TYPE_INT_ARGB);

            for(int x = 0; x < SAVE_WIDTH; x++)
                for(int y = 0; y < SAVE_HEIGHT; y++)
                {
                        int i = (x + (SAVE_WIDTH * y)) * bpp;
                        int r = buffer.get(i) & 0xFF;
                        int g = buffer.get(i + 1) & 0xFF;
                        int b = buffer.get(i + 2) & 0xFF;
                        int a = buffer.get(i + 3) & 0xFF;
                        image.setRGB(x, SAVE_HEIGHT - (y + 1), (a << 24) | (r << 16) | (g << 8) | b);
                }


            try {
                ImageIO.write(image, format, file);
            } catch (IOException e) { 
                e.printStackTrace(); 
            }

我像这样加载它们:

  ByteBuffer buf = null;
        File file = new File(filename);

        if (file.exists()) {

            try {
                BufferedImage image = ImageIO.read(file);

                buf = Util.getImageDataFromImage(image);
            } catch (IOException ex) {
                Logger.getLogger(SkyBox.class.getName()).log(Level.SEVERE, null, ex);
            }
        } else {
            int length = SAVE_WIDTH * SAVE_HEIGHT * 4;
            buf = ByteBuffer.allocateDirect(length);
            for (int i = 0; i < length; i++)
                buf.put((byte)0xFF);
            buf.rewind();
        }

        // Create a new texture object in memory and bind it
        glBindTexture(GL_TEXTURE_2D, pictureTextureId);

        // All RGB bytes are aligned to each other and each component is 1 byte
        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

        // Upload the texture data and generate mip maps (for scaling)
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SAVE_WIDTH, SAVE_HEIGHT, 0, 
                        GL_RGBA, GL_UNSIGNED_BYTE, buf);    

        // Setup what to do when the texture has to be scaled
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 
                        GL_NEAREST);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 
                        GL_NEAREST);

getImageDataFromImage()

    WritableRaster wr = bufferedImage.getRaster();
    DataBuffer db = wr.getDataBuffer();
    DataBufferByte dbb = (DataBufferByte) db;
    ByteBuffer byteBuffer = ByteBuffer.allocateDirect(dbb.getData().length);

    byte[] bytes = dbb.getData();

    for(int i=0; i<bytes.length; i+=4) {
        byteBuffer.put(bytes[i+3]);
        byteBuffer.put(bytes[i+2]);
        byteBuffer.put(bytes[i+1]);
        byteBuffer.put(bytes[i]);
    }

    byteBuffer.flip();
    return byteBuffer;
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1 回答 1

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旋转,还是垂直翻转?如果它们被翻转,那是因为 OpenGL 和图像文件格式不一定就坐标系的原点达成一致。使用 OpenGL 和通常的投影设置,原点位于左下方。大多数图像文件格式和 IO 库都假定原点位于左上角。

于 2013-01-03T11:06:54.270 回答