我在处理 DartFlash 上的键盘事件时遇到了麻烦。我不知道我在这里做错了什么。有人可以帮助我吗?我的目的是创建一个非常简单的行走角色,每次我按下一个键,它都会在 x 和 y 方向移动,只是为了开始了解 DartFlash API。这是完整的源代码:
class Character extends Sprite
{
TextureAtlas _atlas;
Bitmap _currentBitmap;
int _direction;
String _name;
Character(this._name, this._atlas)
{
this._direction=Direction.down;
this._currentBitmap=this.getBitmap("stand", this._direction);
addChild(this._currentBitmap);
}
String get name => this._name;
Bitmap getBitmap(String name, [int direction, int number])
{
if(direction == null)
{
return new Bitmap(this._atlas.getBitmapData(name));
} else if (number == null)
{
return new Bitmap(this._atlas.getBitmapData("${name}-${Direction.getDirectionName(direction)}"));
}
return new Bitmap(this._atlas.getBitmapData("${name}-${Direction.getDirectionName(direction)}-${number}"));
}
}
Character dk;
void keyboardListener(KeyboardEvent ke) {
print("Key code: ${ke.keyCode}");
dk.x+=1;
dk.y+=1;
}
void main()
{
Stage mainStage = new Stage("mainStage", html.document.query("#mainStage"));
RenderLoop renderLoop = new RenderLoop();
renderLoop.addStage(mainStage);
Resource resource=new Resource();
resource.addTextureAtlas("DarkKnight", "resources/DarkKnight.json", TextureAtlasFormat.JSONARRAY);
resource.load().then((res)
{
print(resource.toString());
dk=new Character("DarkKnight", resource.getTextureAtlas("DarkKnight"));
dk.x=10;
dk.y=10;
mainStage.addChild(dk);
dk.addEventListener(KeyboardEvent.KEY_DOWN, keyboardListener, false);
mainStage.focus=dk;
print("${mainStage.focus.name}");
});
}