我对似乎将纹理绑定到形状的东西有疑问。当我这样做时,我得到一个正确尺寸的白色形状,它的颜色由Color.white.bind()
.
GraphicsManager.java
package com.jackwilsdon.spectrun;
import java.io.IOException;
import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.vector.Vector2f;
import org.newdawn.slick.Color;
import org.newdawn.slick.opengl.Texture;
import org.newdawn.slick.opengl.TextureLoader;
import org.newdawn.slick.util.ResourceLoader;
public class GraphicsManager {
final static int WIDTH = 800;
final static int HEIGHT = 600;
private static Texture cloudTexture = null;
public static void initDisplay() throws LWJGLException
{
Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT));
Display.create();
}
public static void initOpenGL()
{
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GL11.glOrtho(0, WIDTH, 0, HEIGHT, 1, -1);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
}
public static void loadTextures()
{
Texture currentObject = null;
try {
currentObject = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("./resources/cloud.png"));
} catch (IOException e) {
e.printStackTrace();
}
System.out.println("Texture loaded: "+currentObject);
System.out.println(">> Image width: "+currentObject.getImageWidth());
System.out.println(">> Image height: "+currentObject.getImageHeight());
System.out.println(">> Texture width: "+currentObject.getTextureWidth());
System.out.println(">> Texture height: "+currentObject.getTextureHeight());
System.out.println(">> Texture ID: "+currentObject.getTextureID());
cloudTexture = currentObject;
}
public static void DrawRectangle(int x, int y, int width, int height)
{
GL11.glBegin(GL11.GL_QUADS);
GL11.glVertex2f(x,y);
GL11.glVertex2f(x+width,y);
GL11.glVertex2f(x+width,y+height);
GL11.glVertex2f(x,y+height);
GL11.glEnd();
}
public static void DrawRectangle(int x, int y, int width, int height, int red, int green, int blue)
{
GL11.glColor3ub((byte)red, (byte)green, (byte)blue);
DrawRectangle(x, y, width, height);
}
public static Vector2f DrawCloud(int x, int y)
{
cloudTexture.bind();
int width = cloudTexture.getImageWidth();
int height = cloudTexture.getImageHeight();
GL11.glBegin(GL11.GL_QUADS);
GL11.glVertex2f(x,y);
GL11.glVertex2f(x+width,y);
GL11.glVertex2f(x+width,y+height);
GL11.glVertex2f(x,y+height);
GL11.glEnd();
return new Vector2f(cloudTexture.getImageWidth(), cloudTexture.getImageHeight());
}
}
我怀疑这与我的initOpenGL()
方法有关,就像我看过的一个例子(http://ninjacave.com/slickutil1)一样,他们的方法非常不同。只是将他们的复制到我的中会产生意想不到的结果(黑屏)。initOpenGL()
我的方法有什么遗漏吗?
编辑:该loadTextures()
方法输出正确的图像尺寸,但纹理的尺寸不同,这是什么意思?
编辑 2:PNG 不是问题,我尝试了另外 2 个来找到相同的结果。
通过设置纹理坐标修复我的代码后出现了一个新问题。我现在得到一个奇怪的效果,像这样;i.imgur.com/5lr79.png。图像不再是全尺寸,并且在其左下方有一个黑框。
GraphicsManager.java
package com.jackwilsdon.spectrun;
import java.io.IOException;
import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.vector.Vector2f;
import org.newdawn.slick.Color;
import org.newdawn.slick.opengl.Texture;
import org.newdawn.slick.opengl.TextureLoader;
import org.newdawn.slick.util.ResourceLoader;
public class GraphicsManager {
final static int WIDTH = 800;
final static int HEIGHT = 600;
private static Texture cloudTexture = null;
public static void initDisplay() throws LWJGLException
{
Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT));
Display.create();
}
public static void initOpenGL()
{
GL11.glEnable(GL11.GL_TEXTURE);
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GL11.glOrtho(0, WIDTH, 0, HEIGHT, 1, -1);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
}
public static void loadTextures()
{
Texture currentObject = null;
try {
currentObject = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("./resources/cloud.png"));
} catch (IOException e) {
e.printStackTrace();
}
System.out.println("Texture loaded: "+currentObject);
System.out.println(">> Image width: "+currentObject.getImageWidth());
System.out.println(">> Image height: "+currentObject.getImageHeight());
System.out.println(">> Texture width: "+currentObject.getTextureWidth());
System.out.println(">> Texture height: "+currentObject.getTextureHeight());
System.out.println(">> Texture ID: "+currentObject.getTextureID());
cloudTexture = currentObject;
}
public static void DrawRectangle(int x, int y, int width, int height)
{
GL11.glBegin(GL11.GL_QUADS);
GL11.glVertex2f(x,y);
GL11.glVertex2f(x+width,y);
GL11.glVertex2f(x+width,y+height);
GL11.glVertex2f(x,y+height);
GL11.glEnd();
}
public static void DrawRectangle(int x, int y, int width, int height, int red, int green, int blue)
{
GL11.glColor3ub((byte)red, (byte)green, (byte)blue);
DrawRectangle(x, y, width, height);
}
public static Vector2f DrawCloud(int x, int y)
{
cloudTexture.bind();
int width = cloudTexture.getImageWidth();
int height = cloudTexture.getImageHeight();
GL11.glBegin(GL11.GL_QUADS);
GL11.glTexCoord2f(1,1);
GL11.glVertex2f(x,y);
GL11.glTexCoord2f(0,1);
GL11.glVertex2f(x+width,y);
GL11.glTexCoord2f(0,0);
GL11.glVertex2f(x+width,y+height);
GL11.glTexCoord2f(1,0);
GL11.glVertex2f(x,y+height);
GL11.glEnd();
return new Vector2f(cloudTexture.getImageWidth(), cloudTexture.getImageHeight());
}
}